Tales of Maj'Eyal
Patch 1.7.2 (07 November 2020)
- My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.2 !
- This is a very simple bugfix release to squash a nasty bug that slipped in 1.7.1, very sorry :(
Changelog for Tales of MajEyal
- Fix for Rocket Pod in Embers of Rage
- Fix a bug where sometimes the world explodes when necrotic minions are healed. Boom.
Changelog for Ashes of Urh'Rok
- Fix Ominous Shadow to correctly grant darkness damage conversion
- Have fun in Eyal!
Patch 1.7.1 (06 November 2020)
- My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 !
- This is a simple bugfix release to squash 'em evil bugs!
Changelog for Tales of Maj'Eyal
- Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted.
- Clarify corpselight description
- Correctly report talents cooldown in the log when stunned in some cases
- Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration
- Display Crepuscule range
- Disruption Shield visually changes when it is into the mana eating phase
- Fix AMD display weirdness
- Fix a bug with some rare NPCs with Blurred Mortality
- Fix a very rare issue in Reknor that could prevent the stairs to level 2 from appearing
- Fix an issue where a huge number of disabled addons could make the game crash on start
- Fix Aura of Undeath, Surge of Undeath and Chill of the Tomb to work even if Through The Crowd is active
- Fix blond and redhead bears naming for female dwarves
- Fix Bombardment to not spam the log when out of ammo
- Fix Bone Grab not always using a turn
- Fix Frigid Plunge to correctly heal minions
- Fix Rak'Shor's Cunning ghoul form to correctly benefit from the speed increase when waddling in your own retch
- Fix Reaping to correctly remove effect upon unsustaining it
- Fix talents that should not give warning to not give warning
- Fix the Malevolent Dimensional Jelly to be correctly Malevolent
- Fix Throwing Knifes stats mod display
- Fix Track radius
- Gives Heavy Armour Training 1 to bowman thought-forms to ensure they can wear equipment they generate with
- Hiemal Shield now displays the usual shielded lifebar
- Minimize use of raw talent level where effective should be used and has precedent for use
- Multiple stacks of Retch on the ground have diminishing returns on the healing; to alleviate NPC necromancers summoning lots of ghouls and being basically on infinite regen mode :)
- Ravage works on more sustains
- Recall Minions will only put minions inside walls if they can move in them (Dreads)
- Reduce the frequency at which rares take talents in the Combat Techniques tree, potentially alleviating a concern that rares have too high accuracy in 1.7
- Reduce number of ghouls summoned by very high levels of Call of the Mausoleum
- Shadow's Path now has diminishing returns
- Somewhat lower level of enemies in bandit fortress vault
- Surge of Undeath provides a small passive regen to all minions
- Swap Pure Aether cooldown reduction to happen after items reductions
- Temporal Hounds are petable, show the love!
Changelog for Forbidden Cults
- Fix a bad interaction between the staff of bones and some player names (yes weird uh!)
- Fix a bug where the Ring of the Hunter could hunt your savefile to death
- Fix a bug with Prophecy of Madness
- Fix Controlled Chaos at level 1
- Hypostasis of Entropy is harder
Changelog for Embers of Rage
- Annihilators tagged as range for the purpose of rares
- Fix Boltgun to correctly not use normal ammo
- Fix Grenade Launcher to work with heavy weapons
- Fix Master of Disasters
- Fix Superconduction and Condensate radius
- Make sure that Furnace Vent cant trigger more than once per turn from Melting Point
- Many, many, artifacts have gotten a unique doll image! Ready to shimmer? 3 .. 2 .. 1 ... SHIMMER!
- Sawtree. Need I say more?
Changelog for Ashes of Urh'Rok
- Added Onilug statue lore
- Demon seed sustains will not unsustain when auto upgraded
- Fix Dark Reign description
- Fix Fetid Breath
- Fixed Cursed Arm seed
- Fixed dual link of pain
- Have fun in Eyal!
Patch 1.7.0 (29 October 2020)
- My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 !
- Now I promised a Necromancer rewrite some time ago, and it is now finally here! Rejoice for they are now more complete, fun and deadly than ever! (disclaimer: yes this means you'll also get murdered by necromancer NPCs ;) ) But that is not all obviously, this new update brings many new things, including 3 new class evolutions! Ok one of them is Lich being turned into one, but it's still much reworked!
- An other huge thing is the translation framework. To be honest I never thought it'd ever exist, but in the end I found a way and with the help of Otowakotori and his team it is now up and running! Simplified and traditional chinese translations are now in the game, with others currently in the work. Addons can also provide translations for new languages easily. Well .. easily as in easy to code, you still need to translate the tons of text ;)
- Add to those the usual slew of changes, new stuff and fixes, obviously! Also included are updates to the three expansions: Forbidden Cults, Embers of Rage and Ashes of Urh'rok. Ashes ones being of note as it quite improves the Demonologist class with quality of life stuff, new seeds, reworked talents... Go check it out in the changelog below!
- As with any major updates savefiles are not compatible. If you want to finish a character, do not upgrade until you have done so, and make sure you disable addons auto-updating. To stay on 1.6 until you finish your character I have made a new galaxy branch that you can enable it by clicking on the settings for the game, selecting "Manage installation", then "Configure", then the 1.6 version in the beta section. And if you use addons, make sure they have a version for 1.7 or disable them; you don't want problems do you? :)
Changelog for Tales of MajEyal New stuff, cool & shiny:
- Full and total rewrite of the Necromancer class, no point in a list of "changes" as 95% of it is new or deeply altered :)
- Lich is now a race evolution for Necromancers, with its own (obviously awesome) racial talent tree
- New class evolution for Archmages: High Thaumaturgist, that focuses on using and enhancing beam spells
- New class evolution for Sun Paladin: Fallen! Thanks to Recaiden!
- Add language localization support, with simplified and traditional chinese as the first supported languages
- Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients
- Add revamped bandit fortress vault
- Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
- Add worms vault to dry lake of nur
- Added 2 more rows of hotkeys for the mad people :)
- Added Energy Alteration in the newly freed Meta tree that allows to change damage spells types dynamically, hopefully enabling some fun multi-elements builds
- After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
- Burb now has his own tile! All hail Burb the snow giant champion!
- Change how rares and randbosses are generated to be tree based instead of individual talent based thus making them focus on trees more and increasing chance to see tier 3 and 4 talents while also making rares easier to evaluate at a glance
- Changed Adept to instead grant a flat +1.5 to all talent levels
- Cleansing Flames is now an active that sets yourself on fire to activate the cleansing flames efefcts for yourself and all burning wake/inferno damage as before. This makes it work with Spellcraft
- Eldritch Infusion now also provides a spellpower and mindpower bonus based on shields tiers
- Enabled "WASD" movement (with an option to turn it off, and keybinds anyway). The big difference to normal movement is that it responds to key release and can combine directions. So you can do diagonal movement with just 4 keys by pressing two at the same time. Keeping them pressed also works
- Focused Wrath now also resets the cooldown of Mind Storm at talent level 5
- Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need
- Malevolent Dimensional Jelly finally got its own tile! Now MORE malevolence!
- Melinda has a new haircut (also available to players after unlocking redhair)
- Merged Quicken Spells and Spellcraft
- Moved the default binding for 'w'ield to 'e'quip and the old 'e' binding to 'E' (not that this matters as this was just and alias for 'i'nventory anyway). Those are the DEFAULT binds, if you want the old ones, you can rebind to whatever you prefer :)
- New minor demon, the onilug
- Pressing x on the levelup dialog can toggle between the current display and a new one were every value of talents over 5 levels is shown at once (just try it's harder to explain than it really is ;) )
- Prodigies screen splits out evolutions from prodigies to better see them
- Rework of the Phantasm tree, Illuminate is more useful, Phantasmal Shield remade, Invisibility is not a sustain anymore and has no damage penalty and a new Mirror Image spell
- Reworked Swift Hands to provide 4 "ready" slots
- Rewrote Aether Permeation to be a dispel protection and a spellpower boost
- Stone Fortress now applies half the effect when it is not activated by the racial ability
- Stone Vines now correctly check for mindpower instead of just willpower to apply debuff
- Stone Warden's Shard is not affected by counterstrike
- When there is possible negative life the player's healthbar will now account for it and add a visual marker at the "0" health point too
Misc stuff that other categories did not want:
- A few UI visual tweaks (buttons & frames)
- Actors are cleaned of temporary effects upon death even if they do not resurrect, to prevent some effects from lingering after their deaths
- Actors with inventory access disabled can not access stores either. Sorry!
- Add cost to crude iron battle axe of kroll, rungof's fang, mummified egg sac and razorblade
- Adjust formula for Dominate resistance penetration and change cap to 70%
- Aether Avatar correctly removes physical and magical effects
- Aether Avatar penalty only triggers for spells
- Allow cancelling Temporal Form's anomaly talents
- Altered Essence of Speed formula to be less punishing on high level NPCs and reduced its mana cost
- Altered the Sceptre of the Archlich and the Ring of the Archlich to be more in line with new necromancers
- Archmage's Wildfire, Storm, Ice and Stone trees are now available without an unlock (they still require a category point)
- At level 6 Metaflow now increases the talent level of all spells by 1 for a few turns when casting them
- Blacfire Aegis damage now checks the highest of mind or spell power
- Blast can no longer randomly multihit
- Blast damage now actually reduced by distance (up to 50% at max range)
- Block has no effect against self inflicted effects to prevent some problems for Demonologists
- Bone grab will correctly fail if not hitting target.
- Buff Dawn's Blade
- Buff maulotaurs
- Buff Psychometry
- Buff the celestial/radiance tree
- Buffed Stone Vines damage
- Cap Scoundrel's Strategies to 100% crit penalty
- Change Mindrot damage to happen on base turn but be increased global speed to compensate
- Crippling Blight shows the fail% in the icon
- Detonating Charge is greyed out if pinned
- Equipping a belt of undeath or similar immediately stops suffocation
- Fearscape from tannen questline and from the coruption spell both count has "orbit" for the sake of Aether Permeation check
- Fire Storm cant crit and deals a bit more damage
- Fungal Growth should work with effects that can merge (like Bloodbath)
- Give grushnak pride orcs -30% damage when randbosses
- Give Spell Shield, Blinding Speed, Corrupted Negation, Unstoppable, Disperse Magic and Shadow Simulacrum a lower change to appear on ranbosses
- Gorbat bamboo walls support displaying single tile walls
- Grapple will check if target can be silence/slowed
- Greater checkerboard vaults should again have correct vault door entrances and revamped it to be smaller and have a boss in the middle
- Healing infusion can be used even at 0 healing factor (for the cure side of it)
- Health warning effect now accounts for negative life
- If a creatures that clone on hit that was worth 0 exp is cloned, it'll correctly still be worth 0 exp
- Improve Pace Yourself
- Increase minimum level for merchant tunnels event to 18, saving new players left and right!
- Intimidated no longer prevents entering the worldmap
- Levelup screen now accounts for bonus talent levels in the talent descriptions
- Limit antimagic on early game rares
- Limit fearscape on rares
- Lost life warning input disabler now counts both max life and max negative life
- Lumberjacks have grown in size
- Make forest ruined building 2 vault more interesting
- Make using item that can use talents respect the talent's usage conditions
- Make Vor Pride's special vault have a slightly friendlier layout
- Make worms vault a bit more reasonable
- Marked for Death, Chromatic Fury, Haymaker and Bombardment can't be used by NPCs
- Modify collapsed tower vault to make it more interesting
- Move Blood Spray damage to after applying disease to avoids Virulent Disease being triggered and then immediately overriden by a weaker disease
- Nerf Grand Arrival resistance reduction andd buff poison AOE damage
- Nerf nature slow proc on egos
- Nerf Rampage speeds
- Ogres in elvala are now big
- Prevent Bone Grab to be cast on oneself
- Prevent getting prodigies you do not qualify for
- Prevent learning traps from the library in Yiilkgur
- Prevent Weapon of Wrath from showing on randbosses
- Pride stair guardians are now rank rare instead of elite, which they already were in all but name
- Random knockback VFX direction now matches effect
- Reduce cooldown and mana cost of Inferno
- Reduce damage taken requirements for prodigies that require those
- Reduce freeze iceblock life
- Reduce spawn rate of living weapons vault in halfling ruins
- Reduce the size of eruan floors (but maintain total number of NPCs). Reduce eruan from 4 floors to 3.
- Reduce the size of Reknor
- Remove blighted summoning from gorbat, replace with grand arrival and rage
- Remove digging from all vaults that currently require digging
- Remove Heighten Fear antisynergy with Darkness and Predator
- Remove negative resists from of madness ego
- Remove negative resists from werebeast's ego
- Remove negative stats from battlemaster's ego
- Remove selffire from Corrupted Negation
- Remove the burglar's ego
- Shadow Grab now uses spell speed
- Shadowstep is greyed out when pinned
- Shield wand and Healing totem now work with Through The Crowd
- Slightly buff glyphs by making them no longer prioritize yourself before enemies for placement
- Slightly increase damage mod for knives
- Slightly nerf caustic terror
- Sludgenest walls-to-slime do not drop items
- Somewhat reduce number of vaults in prides and add new unique vaults for them
- Stalked will not prevent entering worldmap
- Summoned creatures are always worth 0 exp
- Switch chat channel is now unbound by default, as it's not used much and people ended up on different channels by mistake
- The novice mage will not appear for any character whose birth faction is Zigur (so, for Krogs of Forbidden Cults)
- Throw Bones does not hit allies
- Toxic Death always spread Vulnerability Poison first and won't spread Stoning Poison to an enemy already stoned
- Tumble targeting can now be freely moved around
- Tune down Grand Arrival a little
- Turn diggable walls into doors in some vaults
- Tweak difficulty settings for nightmare (rare spawn rate increased from 6.77%->12.5%, zone level multiplier decreased from 50%->25%)
- Update Dream Hammer mastery to the new scaling enjoyed by other weapon masteries
- Update shattering shout to modern scaling formula and cap radius
- Update the Arena death dialog to use the same code as the normal one (should fix a few bugs and inconsistencies)
- Voidstalker cloaks correctly work only on foes
- Yeek npcs are now small
Evil bugs being squashed:
- Correctly sort savefiles in the load menu
- Curse of Shrouds movement bonus now triggers when swapping places with an ally
- Derth arena quest is now resilient to clones! BEGONE CLONES! YOU SHALL NOT PASS!
- Disruption Shield correctly respects the radius increase from Aether Avatar
- Effects that should be removed on level change will be removed even if they can't be removed. This requires no further explanation :)
- Eyal's Wrath have correct duration
- Fix (more) Possessors memory leaks
- Fix a bug with Beyond the Flesh
- Fix a bug with force using a talent at a specified level
- Fix a couple of memory leaks.
- Fix a possible recursion in damage type changing code
- Fix a savefile bloating bug
- Fix a small memory leak when visual hotkey feedback is enabled
- Fix absolute resistance display in tooltips
- Fix accuracy bonuses matching their effects
- Fix Advanced Shadowmancy crits
- Fix Advanced Shadowmancy tooltip damage
- Fix an infinite loop between Flexible Combat and weapons with multi-attacks
- Fix anomalies from not having cooldowns/not using a turn
- Fix Arcane Dynamo proposing to attach to bad items
- Fix Arcane Vortex and others from not doing their effects upon death
- Fix Attune Mindstar exploding when used with a shield
- Fix Blood Vengeance
- Fix callBackOnHit damage going through Unstoppable
- Fix Conveyance spells targeting
- Fix Curse of Nightmare harrowing
- Fix Cursed item curses from disappearing on level change
- Fix Demon Seed spell of Ashes of'Urhrok from taking two turns when it auto-attaches a seed to your inventory
- Fix Disruption Shield bug
- Fix Dreamscape/Fearscape fizzling on summoners instead of summons
- Fix Endless Woes disease and slow
- Fix Endless Woes tooltip
- Fix floor effects (among other things) staying beyond their welcome
- Fix Form and Function
- Fix Frantic Summoning not actually giving the full speed reduction
- Fix Hold the Ground description
- Fix Hold The Ground tooltip
- Fix Kinetic Surge to let you self-target even with only one foe around
- Fix Marauder, Archer, and Skirmisher not being taught poisons when siding with assassin lord for the first time to unlock the category on an account
- Fix mastery and perfection egos overwriting each other
- Fix Misdirection and Curse of Nightmares
- Fix Mortal Terror description (crit chance)
- Fix negative fortress energy
- Fix npcs mistakenly thinking alternate Daikara lava is damaging
- Fix over-generous calculation in Self-Judgement
- Fix party display to not show the levelup icon for uncontrollable members
- Fix Poltergeist duplicate uniques in the living weapon vault
- Fix possessing various NPCs
- Fix radius and target attributes for Vargh Redemption
- Fix Range Amplification Device from Embers of Rage to work correctly on hymns and some other
- Fix Rune: Blink description and line of sight bug
- Fix save/reload bug in Hammer Toss
- Fix Scattershot-type talents multi-hitting the player/breaking targeting
- Fix Sentinel not putting initial talent on cooldown
- Fix Shadow Feed mana regen at very high talent level
- Fix Shatter Affliction rune description
- Fix Shattering Shout bug
- Fix shield's power being wrong in their name but right in their description
- Fix skip learning a trap break player.restCheck
- Fix Slow effect merging with itself but not actually updating the speed
- Fix some timetravel abuses
- Fix swashbuckler ego
- Fix Telmur Ruins being too full of light
- Fix temporary terrain destroying the portal to return to Maj'Eyal in the Fearscape
- Fix Unseen Force to actually use getTalentRange so it works with RAD, fixed tooltip inconsistency
- Fix using Multiply while assuming the form of a multiplying NPC (now it works!)
- Fix Vargh Redemption AI
- Fix weaver queen's portal being destroyed by temporary terrain
- Fix Wild Summon duration
- Fix wooden baricades to correctly show even when they are one tile long (fix for Embers of Rage)
- Fix Wordly Knowledge description
- Fix Worm Rot
- Golem will correctly levelup when resurrected
- Harkor'Zun is correctly classified as a demon
- Lightning+daze damage type does not undaze if target is already dazed and it didn't re-proc
- Make hasLOS properly respect Dark Vision
- Make the death code resilient to entities without name
- Perilous Cliffs should not be overridden by meteors
- Phase Summon correctly moves the camera
- Prevent randbosses with a fixed class from rolling that class a second time
- Prevent removing talent levels learnt from items
- Solipsism threshold fixes
- Update harmony/one-with-nature to do what it says it does
Code, stuff for addons makers:
- IMPORTANT: removeEffectsSustainsTable, removeEffectsSustainsTable, removeEffectsSustainsTable and removeEffectsSustainsTable now take a first src parameter. Addons need updating or will explode!.
- Added a framework to know how a talent got activated (by action, forceuse, callback, ...) along with passing this into to the damage projectors
- Chat files can now use <<>> to make said text into italic green and some text to make it bold. Because I'm lazy.
- New "callbackOnResurrect", "callbackOnDispelled", "callbackOnDispel", "callbackOnSummonHit"
- New Actor:udpateSustains() to force sustains to turn off and on again
- New dispel framework, from now on do dispel effects as target:dispel(eff_or_t_id, source)
- New hooks "Game:changeLevel" and "PartyIngredients:collectIngredient", "Zone:InfiniteDungeon:loadNPCs", "Combat:attackTargetWith:beforeArmor", "PartyOrder:define", "PartyOrder:execute"
- New Map:removeEffect() method
- New resolvers.register_callbacks to place callback directly onto actors
- The damDesc talents function can now take a list of damage types and aggregate damage types can themselves define this list too
- Updated the way escorts are coded to make them easier to mod. To avoid stuff exploding too much in addons, the old hooks are disabled and now two new ones took their place "EscortRewards:givers" and "EscortRewards:rewards"
Changelog for Forbidden Cults
- Applying Zero Point Energy on Temporal Vortexes will udpate their visual effect range
- Atrophy will fade if source is dead
- Digest effect from Slow Death does not losoe duration outside of combat, but does not provide insanity regen either
- Fatebreaker can no longer self-target
- Fix a case where the Godfeaster exit won't spawn/will be deleted and players will be trapped
- Fix Font of Sacrifice tooltip and cost
- Fix Shoes of Moving Slowly buff fade when you Bump Attack
- Fix tentacled wings being able to hit more than once
- Fix unsolvable illusory castle map generation
- Fixed a rare-case infinite recursion with Fatebreaker
- Font of Sacrifice will have a minimum height, to avoid not being able to show the equipment list
- Mark of Treason will get more clear damage log
- Prevent problematic interractions between spells like Temporal Reprieve and Forbidden Tomes
- Prevent the books of binding to spawn on the entrance/exit in the forbidden tome
- Raised Writhing One survival mastery to 1.3
- Rifts and such empowered by Zero Point Energy will change their names accordingly
- Safety check to make sure egress codes on the ground always go by 4
- Updated icons for the Controled Horrors tree
- Worm Nest now has a bonus when used by a Writhing One
Changelog for Embers of Rage
- Add a limit of 65% projectile deflection to automated cloak tessellation
- Add appropriate power sources to tinker classes, notably technique_ranged so that psyshot and gunslinger will be restricted from appearing as rares on base types archer and skirm are
- Adjust radius scaling for Sawfield
- Adjust scaling for Blacksmith to modern scaling conventions
- Arcane Amplification Drone disappears upon level change and deals slightly less damage
- Autoloader gives Shoot talent
- Changing Chassis will unwear tail weapon if there is no available candidate
- Correctly show non-tiered ingredient amount in Create Tinker UI
- Create Tinker correctly takes a turn, if a tinker was made
- Damage Shield will use the new getShieldDuration and getShieldAmount interface.
- Fix Death From Above wrong movement speed
- Fix Exoskeleton bug
- Fix Innovation bug
- Fixed Automated Defenses for Boltgun to deal the correct damage
- Fixed boltgun from consuming two charges
- Fixed Lock On and Upgrade to have a range
- Fixed Rocket Pod shots to not use steam as the cost is already in the sustain
- Fixed salves from being affected by Device Mastery
- Fixed Sawwheels when leveling up
- Fixed steamgun talents will get correct check usage conditions
- Fixed yeti mural paintings to correctly act like walls
- Flame Jet can't be used while disarmed
- Flamethrower will correctly use a flamethrower sound
- Galen's Flowing Robe correctly only resets spells
- Gardanion, the Light of God extra prodigy is not used up by the boss wearing it anymore
- Give Net Projector a sane scaling function
- Heartrend won't eat your damage increases
- Leveling up Innovation correctly update all existing worn equipment
- Lock On get correct skill req
- Magnetism tree will now use correct shield's combat data
- Make technomancy work with Mirror Image (somewhat)
- Mecharachnid does not reset custom talent usage upon death
- Nerf saw horrors when randboss'd
- New Blood of Undeath artifact
- New Master of Disasters replaces Rak'Shor's Cunning as the cunning prodigy
- New unique: the Gunsnake; in loving memory of all those gun snake rares that are no more in 1.7!
- New visuals for lightning web
- Prevent psyshot rares from picking a useless talent for them
- Rak'Shor's Cunning is buffed and becomes a race evolution
- Ramming Bot will correctly set iceblock HP
- Remove spine of the world from High Priest
- Rocket Boots correctly deactivates at 0 steam
- Shockstaff correctly uses Autoloader damage bonus
- Steamsaws are now visible on mecharachnids
- Subcutaneous Metallisation will show correct cooldown in talent info.
- Undead Drake spells are classified as necromantic powers
Changelog for Ashes of Urh'Rok
- Added Onilug statue
- Adjusted Demonologists and Doombringers masteries to be more in line with the base game
- Bind Demon can now summon from seed in either the equipment or inventory
- Bind Demon list is now sorted by demon tier and level
- Blackice no longer requires being in melee and reduces both fire and physical resistance
- Blighted Path damage now works at range and offers a third option to create a reflective shield
- Buffed Acidic Bath a little
- Buffed Champion of Urh'Rok body effect
- Buffed Doom Tendrils damage
- Changed Forge Giant mainhand seed from Inferno to Doomfire, an AOE like before but that uses vim, deals more damage and is demonfire so demons inside are healed by it
- Corrupt Light now counts all unlit grids, even if they were unlit before the spell
- Corrupted Daelach now has a special demon seed
- Dark Reign now has a chance to trigger from any darkness damage (caused by talents)
- Dead demon seeds can still be worn for their passive effects
- Demon Seed now always applies the seed debuff to the target (the chance to actually get a seed is determined at death)
- Demon Seed spell now upgrades the level of existing seeds instead of creating duplicates. When it does it also heals and resurrect the contained demon
- Demon Seeds are now sorted by inventory slot and then demon name
- Demonic Madness auto block can not fail
- Disabled friendly fire on demon minions
- Dolleg main body seed is now Pain Affinity, upon taking blight damage you gain a short burst of all damage affinity
- Dolleg mainhand proc chance increased
- Doomed Nature now also works on psionics
- Draebor now has a special demon seed
- Dread End now triggers on any damage, including darkness
- Fiery Grasp will check if target can be silenced
- Fiery Portal now only works for the caster, and if a creature is on the other side it'll be swapped
- Fire Imp, Wretchling, Quasit and Water Imp ring seed buffed a little
- Flame Leash pulls creatures in order
- Grim Future now eats stacks of Bleak Outcome to increase your spellpower and deal darkness damage
- Harkor'Zun now has a special demon seed
- Improved Forge-Giant and Champion of Urh'Rok ring seeds with more regen and bloodcasting
- Increased damage of Doom Tendrils and gave it proper icon
- Khulmanar, General of Urh'Rok now has a special demon seed
- Kryl-Feijan now has a special demon seed
- Lithfengel now has a special demon seed
- Nerfed Fiery Cleansing a little
- New set of seeds for Onilug demon
- Ominous Shadow now eats stacks of Bleak Outcome to turn you invisible and change your damage/penetraion to darkness
- Plague-Fire Scepter is now one handed (with a little lower magic scaling)
- Planar Controller now has a special demon seed
- Reduced the life penalty of downscaled demon levels
- Replaced Quasit's body seed with Juggernaut
- Reworked shield seeds for fire imp and wretchling to be defensive aggregates of multiple types
- Reworked shield seeds for water imp and quasit to be offensive aggregates of multiple types
- Rogroth now has a special demon seed
- Shadowmeld now also provides a chance to ignore physical and magical debuffs
- Shasshhiy'Kaish now has a special demon seed
- Shattered Mind and Tale of Destruction now work like other vim sustains and do not disable at 0 vim
- Slightly reduced Uruivellas body bonus
- Sligthly increased cooldown and cost of Farstrike
- Stripped Life swapped to Weakened Soul which reduces damage from any target affected by Bleak Outcome
- Suffuse Life becomes Doom Concordat, granting a random demon summon upon entering combat, healing demon seeds on kill and healing yourself when a demon is summoned or killed
- Thaurhereg weapon seed now offers a castable silence effect
- Walrog now has a special demon seed
- Added hook "DemonicPact:updateSeedsList"
- A huge thanks to all those that contributed to help make this release! And a special mention to Otowakotori for his (and his fellow teammates) amazing work on the translation framework. Have fun in Eyal!
Patch 1.6.7 "This Is Not A Dinosaur" (28 February 2020)
Tales of Maj'Eyal
- Fix Antimagic Zone targeting
- Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff
- Improve Blade of Distorted Time
- Fix Out of Phase merging
- Slightly reduce Insane talent and class level scaling
- Cap Rush range at 14
- Add slow subtype to Cripple
- Move Corrupted Negation damage to after the dispel
- Fix Shield Slam block occuring before the attacks
- Fix Guidance antimagic bonus
- Fix Marauder and Skirmisher power_source tags
- Allow Elemental weapon ego to proc on kills
- Disable bandit fortress vault, until it can be reworked as it causes more problems than it's worth
- Added a visual effect for Inner Demon debuff
- Add a decimal to ancestral life turn gain description
- Reduce spawn rate of living weapons vault in halfling ruins
- Prevent randbosses with a fixed class from rolling that class a second time
- Modify collapsed tower vault to make it more interesting
- Add Vile Life locked for Reaver at 1.0
- Increase Reaver Plague mastery to 1.3
- Ban Vile Life from NPCs
- Increase Vile Transplant cooldown from 10 to 15
- Replace damage and healing on Vile Transplant with a vim cost per effect
- Improve Healing Inversion radius and cooldown
- Restructure Unflinching Resolve cleanse tiers (buff)
- Give grushnak pride orcs -30% damage when randbosses
- Remove Probability Travel from some NPCs as the spell has been set to no NPC use
- Add minimum damage to some proc egos
- Nerf Prismatic Slash weapon damage
- Improve Endless Woes tooltip
- Add some new vaults to the Prides
- Fix Dominant Will and Dom Hex preventing healing on level change
- Reduce number of vaults in prides
- Make worms vault more reasonable
- Add AI pathfinding protection to Wraithform
- Increase armor randart power max
- Unified all anti-crit mechanisms from a chance of ignoring crit into an always on reduction of crit damage. Overall this is the same damage reduction but without spikes.
- Fixed a bug when a level is scraped during level generation that forced escorting NPCs of the discarded level to appear on the new one
- Fixed Pheromones talent
Forbidden Cults
- New tile & doll tile for the Helm of Knowledge
- Add a very clear message indicating a Searing Horror reflect is up
- Fix Forbidden Tome: "A View From The Gallery" NPCs spawning with item egos
- Fix Writing One pet not always returning on combat exit
- Add power source display to Font of Sacrifice ego tooltip
- Change Font of Sacrifice cost to increase by 1000 gold for greater/500 gold for lesser each time the same item is modified (cheaper)
- Change Font of Sacrifice ego count to 5 from 3
- Fixed the epilogue lore of the book The Day It Came
- Mutated Hand weapon mastery works now with the same numbers as all other masteries
Embers of Rage
- Reduce level requirement of Medic turret
- Add display of current ingredient amount to Tinkers
- Remove APR on Steamsaws
- Actually fix Mecharachnid running away
- Add inherent accuracy scaling to Mecharachnid
- Add block to Lightning Web tooltip
- Reduce Lightning Web damage
- Change Lightning Web duration to always be 4
- Nerf Capacitator Discharge damage
- Fix shockstaff tooltip
- Reduce Shockstaff damage
- Reduce Flame Turret damage
- Reduce Flame and Steamgun Turret life rating
- Reduce Grenade Launcher damage
- Mecharachnid can now be renamed by the orders menu
- Actually ban Heavy Weapons and Artillery from NPCs
Patch 1.6.6 "Vaulted!" (13 January 2020)
Tales of Maj'Eyal
- Madness mode starts with more gold and HP. But don't worry you'll die anyway
- Fixed (perhaps) some perma-ressource loss due to sustained talents
- Worldmap ambushes npcs and graveyard coffin npcs are now of rank rare instead of elite, which they already were in all but name
- Right click on the inventory icon on the toolbar will bring up the ingredients list
- Reduce Blink Rune cooldown
- Unflinching Resolve now cleanses in a set priority order and works on disarms instead of wounds
- Ranged Arcane Vortex proc scales with material level
- Increase base damage on Shadow Combat but reduced high end damage
- Reduce scaling on Total Thuggery
- Feed no longer prevents entering the world map
- Fix Tentacle Totem always adding to player party
- Reduce duration of Primal Infusion by 1
- Clarify Gloom tooltip
- Fix weapon damage display on Actor tooltips
- Fixed a few bugs with Cursed Sentry
- Any error now dumps a copy of the log into TENGINEHOME/4.0/tome/error-logs/'date'.txt
- Reduce AI chase accuracy during Burrow and Movement Infusion
- Daikara meteors do not remove special features (like weird pedestals) anymore
- Reduce Howl rank on Gorbat
- Fixed Mitosis not worked with negative life
- Prevent Shriek and Howl from scaling with difficulty
- Coup de Grace correctly restricted in range
- Crystaline Half of Stone Wardens will only cast Rain of Spikes when a target is available
- Spacial Tether correctly works with duration increase/reduction of the effect
- Simplified main menu's new game option, with dev mode on it always shows a list of modules, without it only shows if more than one is installed
- NPCs don't pass target if they haven't seen it for 7 turns (down from 10)
- NPCs only pass aggro if they have had their target in their actual FOV at least once
- Improve drops from pride uniques
- Buff Summoner's Pheromones to increase damage received from their summons
- Mindstars now randomly roll either as nature or mind damage (except for fixed artifacts) and give an Attune Mindstar talent to swap them to the other damage type
- Tinker switching is now correctly affected by Switf Hands prodigy
- Added vauls contest submissions! Several new and redesigned funky vaults for you to find and die in! Thanks to Helminthauge, Nsrr, Orange, Razakai, Recaiden and Starsapphire!
- Add failsafe for if one of the Pride's orbs of command somehow didn't spawn
- New artifact: The Far-Hand with teleport immunity and ability to teleport yourself away, or a foe
- Brawler rares now use the same base unarmed damage as a player, instead of the one from the base NPC type; to prevent problems arising on some npcs taht have very strong base melee
- Banned Predator talents from random NPCs
- Disruption Shield correctly explodes once your mana dips below 50%, for whatever reason
- Teleport and Phase Door now become less accurate with distance to target when used by the AI
- Slightly increase numbers for Combat Accuracy
- Target passing between NPCs is now based on rank, the lower the rank the less likely to alert
- Savefiles now contain a "last_log.txt" which contains the last 2000 lines of well .. log. This is the actual game log, not the ingame message log.
- Resistance penetration is capped at 70%
- Halved the experience penalty on all races
- Nerfed Freeze a little to prevent high level oneshoots
- Trying to put a tinker in an object that refuses it will not add a few stats anyway (fixing Galvanic Retributor for example)
- Spells cast by items (like on spell effects) will not trigger Aether Avatar penalty
- Increase save rewards from escorts
- Updates to visuals and sounds of some talents
- Remove linear scaling from Spell Shield
- Combat:attackTarget() returns total damage done
- New hook "Actor:tooltip"
- Add an ActorTalent.deactivate_on property for things that disable at various events
- Add Actor:getCombatStats to get weapon properties for a given object
- New method game.state:dynamicZoneEntry() to easily make new dynamic zones in events, vaults, ...
- Dynamic zones can now be set to reload lists instead of saving them, using zone.embed_lists
- In developer mode all generated maps' entities are now checked for upvalues. Beware evil code! Beware!
- Developer mode: ctrl+shift+alt+right click on an NPC to move it around
Embers of Rage
- Add Steampower to Actor tooltips
- Change Automated Defenses Boltgun/Flamethrower to be PBAOEs instead of asking for targets
- Fix Shockstaff object cloning
- Heavy Weapons deactivate when leaving combat, running, or resting
- Link turret weapon mastery to the summon talent level
- Increase steam cost of all turrets
- Remove armor penetration from Incendiary Rounds
- Cap and reduce fear chance on Incendiary Powder
- Increase Rocket Pod steam drain
- Reduce armor penetration on steamguns
- Limit Rocket Pod to 2 missiles
- Ban Heavy Weapons and Artillery from NPCs
- Fixed an error in a lore note of the pocket of time
- Remove Weapon Automaton tinker (pending its upgrade to be actually working, likely in next update)
- Change turrets to hardcode their physical power, accuracy, and steampower to the casters at time of summon
- Turrets die when their summoner dies
- Reduce the base life and life rating of turrets
- Add icon overlay display for Stormstrike
- Increase Grenade Launcher cooldown from 6 to 9
- Add Magical to Boltgun Safety Overload effects
- Fix Safety Override doing friendly fire
- Change Weapon Expertise Boltgun to fire 4 attacks and disarm
- Fix some no_energy tags
- Fix Automated Defenses Shockstaff occuring at the start of next turn
- Fix Shockstaff automated defense counting more than the weapon damage dealt
- Allow Shockstaff Automated Defense to work at melee range
- Schematics will not transmog anymore
- Buffed Flashpoint
- Halved the experience penalty on all races
- Update the steamgun ego pool to load the base ranged pool and add a few new egos on top of it
- Gauss Cannon always targets the farthest enemy
- Fix Mecharachnid remembering the wrong weapon type to reequip on chassis change
- Fix Mecharachnid not always teleporting when its summoner leaves combat
- Mecharachnid will almost never use basic attacks
- Mecharachnid will only escape via talents
- Mecharachnid targets enemies that damage its summoner if it has no target
- Remove the Mecharachnid on unlearn
- Heavy Weapons now attack as part of their activation
- Boltgun now generates steam on hit instead of reducing saves
- Remove steam cost from Heavy Weapon basic attacks
- Remove Taunt from Flame Turrets
- Fix AED tooltip
- Demolition nerfs
Forbidden Cults
- Writhing One's Worm that Walks can now be renamed (use the orders menu)
- Shoes of Moving Slowly correctly combine with Shoes of Moving Quickly even with curses (requires a new pair of both after the patch)
- Light of Revelation only works on foes
- Somewhat reduced the rarity of most Forbidden Tomes
- Halved the experience penalty on all races
Ashes of Urh'Rok
- Halved the experience penalty on all races
Patch 1.6.5 "The Long Dark" (07 January 2020)
Tales of Maj'Eyal
- Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage
- Fix Searing Light range
- Add unarmed damage display to Actor tooltips for NPCs that are unarmed
- Change minimum unique/boss randboss level to 10 from 8
- Reduce life regen on Wild Growth slightly
- Change Sudden Growth to use a standard scaling pattern
- Equipping a tinker now uses a turn
- Last Stand now sets life to 1 if it was below 0 upon deactivating
- Fix major bug with Ancestral Life energy gain
- Fix anti-antimagic quest invuln sometimes bugging
- Some protection against disappearing talents (due to addons or whatever)
- Backlash and Focused Wrath range up 7 -> 10, additionally Focused Wrath gives respen for the duration
- Changed several doomed talents to work with autoaccept target: Creeping Darkness, Blast and Focus Shadows.
- Fixes glove ego procs being stuck with lower talent levels than they should
- Buff Mind Sear, Psychic Lobotomy, and Sunder mind to be range 10 while Mind Storm is sustained. Additionally buffed Synaptic static's damage and radius slightly to match talents like Flash freeze.
- Increase Mind Storm range from 7 to 10
- Buff Yeek Wayist life
- Change the source of some healing to their talent for better log entry
- Replace Slumber with Nightmare on restful gloves
- Prevent crafting with the same ring over and over
- Add icon overlay to a bunch of effects
- Expand early game stun talent level reduction to all disable talents but limit it to randbosses under L25
- Revise Spellblaze Shard to be cooler
- Allow Wyrmic weapon talents to work without a MH weapon
- Fixed Disruption Shield from trying to work when mana is already below the limit
- Blood splash healing shows as being from blood splash in the combat log
- Fix Hold the Ground description not displaying the right cooldown
- Autoaccept now works with Focus Shadows, Blast, Creeping Darkness
- New physical/nature effect for Thalore's regen, also scales with willpower or constitution. No longer magical! Filthy magic!
- Shatter Afflictions rune description typo
- Reduce cooldown of Torque of Clear Mind
- Allow Aether Breach casts to stack (but not happen any faster)
- Exclude Manasurge from Aether Avatar restriction
- Nerfed Aeryn's survivability
Embers of Rage
- Prevent AI from spamming heavy weapons
- Awesome Toss now works on base turns instead of player turns
- Incendiary Powder correctly reduces armor
- Fixed the log entry for Incendiary Powder's panic
- Miasma Engine starts with 1 stack
- Capacitor Discharge no longer crits multiple times, chain lightning effect is now hit rather than beam
- Haywire Missiles deals correct damage
- Lightning Web absorbs the correct amount of damage
- Clarified several Annihilator tooltips
Forbidden Cults
- Fixed (for real this time) Horrific Display to not pull without the correct level of Call of Amakthel talent
Patch 1.6.4 "The Neverending Story" (02 December 2019)
Tales of Maj'Eyal
- Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back. Also, fixes the never-ending map generation bug
- Fix casting Freeze at a target in a wall freezing you instead
- Fixed Grappled tooltip
- Fix Meteoric Crash not applying highest dam to fire
A few misc fixes & addons sanity prevention
Embers of Rage
- Arcane Amplification Drone now has a normal amount of HP but is invulnerable to any damage and inherits the caster's resists penetration to keep it useful later on
- Fixed a bug with Advanced Targeting System when no target exists
Patch 1.6.3 "Oops !.. I Did It Again" (27 November 2019)
Tales of Maj'Eyal
- Fixed archery from exploding in a big ball of errors. Very sorry, much self whipping :/
- Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors
- Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)
Embers of Rage
- Fixed a bug with turrets upon reloading a savefile
- Fixed Seeker Warhead tooltip
- Fixed Tinker's Cave not appearing at birth for tinker classes in Age of Ascendancy campaign
Patch 1.6.2 "Bug Annihilator" (27 November 2019)
Tales of Maj'Eyal
- Disabled Probability Travel on NPCs; they don't know how to use it anyway
- Fixed Bow Threading to correctly swap to bows
- Reduced fixedboss randomclass talents spread
- Fixes a bug with Annihilator's shield capacitor
- Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions
- Limit Fire Dragon Shield procs to 4/turn
- Disable Shadowstrike on NPCs
- Reduce and cap Bone Spear damage
- Replace Pale Drake Elemental Surge with Adept
- Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)
- Increase Dissipation dispel from 4 to 8
- Fix Mirror Image not actually taunting on cast
- Remove Spine of the World from Gorbat
- Limit Elandar and Vor to unlocking 1 category and ban several problematic talents
- Made thoughtform use talents slightly more often
- Fixes to block callback and archery AI
- Changed Freeze scaling to something saner
- Being Frozen will not prevent the application of Wet and Frozen Feet debuffs
- If the caster is Frozen when casting Shatter, the ice block is instantly destroyed
- Disruption Shield now has a hard cap to max mana considered for energy storage
- Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion
- Fixed a bug with Mark Prey tooltip
Forbidden Cults
- Fixed Horrific Display pulling foes even without Call of Amakthel level 5
- Fixed Mutated Hand not using itself as a mastery
- Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied
Embers of Rage
- Fix Galen's Flowing Robe
- Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did
- Replaced Charm Mastery with Device Mastery from the [redacted] machine!
- Fixed Galvanic Rod not being usable after dying
- Static Shock now correctly allows equipping shields with Cunning
- Autoloader makes your shots bypass allies harmlessly
- Heavy Weapons no longer drain steam
- Boltgun and Flamethrower correctly gain damage bonus from Autoloader
- Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff
- Turrets tooltip improved
- Turrets gain increased armor
- Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade
- Steamgun Turret damage improved
- AI of all turrets improved
- Gauss Turrets correctly ignore armor
- Rocket Pods no longer generate Heavy Weapon Ammo
- Seeker Warhead now always stuns, and uses a better tile
- Mecharachnid can self-destruct
- Mecharachnid no longer inflicts friendly fire
- Mecharachnid can equip armor with Dexterity
- Mecharachnid's Overrun gives Steamsaw Mastery
- Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes
- Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks
- Mecharachnid correctly uses Magnetic Accelerator to escape
- Fixed Pincer Strike tooltip
- Heavy Weapons deactivate when you rest
- Tooltip of Chemical Grenade fixed
- Increase max number of Raze procs to 25
- Nerf Steam Power (the talent) scaling
- Fix Furnace tooltip
- Nerf scaling on Furnace (linear scaling is evil on NPCs)
- Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further
- Removed dust and tooth requirements for arcane dynamo
Patch 1.6.1 "Techno-Annihilation" (20 November 2019)
- Fixed some more leaks in Possessors
- Update damage display on talents to new stun damage penalty
- Also fix typo in Fire Dragon Shield description
- Fix Mark Prey bloating savefiles
- Fix a bug that could leave confusion effects permanent
- Remove Elemental Surge from Vor
- Remove Acidic Skin from Gorbat
- Fixed some zones not being able to generate randbosses
- Increase the minimum level on several antimagic egos
- New tiles for Stone Wall spell
- Rewrote/re-imagined the layout & tilesets & sizes of the four Prides. They should now be more interresting, smaller and way less laggy
- New Gameplay option to display a warning and stop receiving key/mouse input for 2 seconds after loosing X% of max life in a turn (disabled by default)
- Increased the visibility of Agony effect to reduce tedium of checking target to see the debuff
- Changed Curse of Nightmares to not use hateful whispers as it provided anti-synergy with the efficient way of playing
- Fix blighted summoning not working with some wild summons
- Swap blink and shatter afflictions for Ogre and Shalore
- Swap blink and shatter afflictions for shalore
- Nerf psychokinetic and grasping ego damage
- Fix stormbringer's ego giving massive movespeed bonuses
- Disruption Shield (and its Aegis effect) changed to a recharging absorb shield that once depleted continues to work (up to a point) by using mana
- Golem's three rush talents now have greater range and pass through friendlies
- Golem's Eye Beam is now always maximum range and does not hurt friendlies
- Circle of Sanctity correctly deals light damage
- Fixed Temporal Form auto-damage bonus not fully going away at the end
- Shadow Senses allows you to always see your own shadows, even when blinded
- Naturalistic and Corrosive gloves ego use the new wyrmic breaths instead of npcs ones
- Fixed reseting charms cooldown with Metaflow
- Fix learning/unlearning Solipcism on Adventurers
- Fixed exiting the fearscape in Tannen's quest after a save&reload
- Updated Dream Hammer weapon mastery
- Daneth's Neck Guard properly gives physical resist
- Fortress quest is given upon inserting the rod even if it was somehow missed
- Fixed Frenzied Focus when used by a NPC using TK-worn gem
- Sanity check Aether Avatar against addons
- Fixed a bug with Piercing Gaze
- Fixed an error on the MTX UI when the game's internal browser is not available
- Sudden Growth now can trigger effects affected by direct heals
- Greater Checkerboard vault has had a revolution! It now features a new sort of incredible new mechanical contraptions: doors!
- Decrease ring crafting costs for non-unique gems
- Remove critting from ego charms and nerf damage
- Increase cost and cooldown of breaths
- Reduce damage and penetration on Chromatic Fury
- Remove stat gain from Wyrmic Guile
- Fix Primal Infusion not removing effects
- Nerf Shadow Grasp damage
- Buff Flexible Combat to 50%
- Display randelites/randboss classes even outside of dev mode
- Improve Striking Stance damage bonus
- Restore exponential bonus to weapon damage
- Reduce the early randboss damage penalty
- Clarify Mirror Image description
- Warshout now checks mental resist instead of physical
- Yeek quickened racial activated at 70% life instead of the 30% advertised in its description
- Heroism now gives the bonus for missing life it says it does instead of only giving a bonus to stat contribution aspect
- Disabled escape AI from Spellblaze Crystal
- Removed 300% cost modifier on Gates of Morning shops; instead Slazish Fens items have a 20% sell value modifier to prevent celestials from starting with high tier items
- Updated Sun Paladin betray rewards to give augmented mobility talents instead of mobility talents
- Fixed Painful Agony getting people stuck with antimagic when eating antimagic people
- Fixed a bug preventing your from being prevented from respecing in combat ;)
- Gesture of Pain now procs "Talent on hit(mindpower)"
- Fixed recalling out of sublevel maps (like hidden vaults, event maps, ...)
- Reduced minimum level for randbosses to spawn to 8
- Fixed a bug preventing Fireflash from damaging the caster, even without Spellcraft
- The way out of the yeek islands now opens after the first zone done
- Reduced minimum level for rares to appear to 4
- Increased Dark Torrent range to 7
- Fixed saving in the Slumbering Caves
- When making a new character the game will check if there is the same addon installed twice and refuse to start (and it won't work anyway), clearly explaining why and how to remove one of them
- Fixed Divine Glyphs to not make the character explode in a glorious stream of errors. Also renamed Divine Glyphs to Empowered Glyphs. Divine does not really exist in Eyal
- Fixed a bug that allowed to spawn the Worm that Walks without spending a point in it
- Fixed Transcendent Electrokinesis interaction with Brain Storm
- Shatter Afflictions rune now goes on cooldown when cleaning only crosstier effects but a much much reduced one (-75%)
- Fixed hotkeys dispaying 0.5 cooldowns
- Fix Frenzy permanently reducing defense
- Briagh's Lair is actually shown on the map when Zemekkys tells you so
- Fixed Skin of the Many to work on whitehooves
- Adept prodigy now forces all known talents to update their passive effects (fixing notably Possessor's body storage count)
- All robes now provide a bit of resist all instead of defense and robe egos buffed a little
- New shimmer mirror feature: loading & saving whole shimmer outfits (save independently of savefiles so you can import them on other characters too)
- Auto-bugreports will now include the game version a character was MADE in
Patch 1.6.0 "A Late Delivery from Avalon" (25 October 2019)
Tales of Maj'Eyal
- When a yeek exits the tunnels to the halfling complex and sees subject Z; a warning comes up from the wayist, urging you to flee
- When a shader is missing, it'll use a default fallback (prevents loading game with missing DLCs/addons)
- Classic UI can now cancel buffs by right-click
- Load quickhotkeys prior to loading the game to fix hotkey ordering for "restart the same character".
- Revised Anorithils
- Disable fatigue for positive and negative energy
- Updated/rebalanced some NPCs
- Revised Defilers
- Removed max level on all fixed artifacts. Material level already restrains them. This prevents some artifacts being near un-obtainable on higher difficulties
- Fixed an issue preventing users with a too long password from login in. Woops sorry :/
- Cunning techniques revisions
- Greatly revised Summoners
- Significantly revise 2H Assault
- Fix NPCs shoving the player
- Teleports now immediately maximize the AI's guess spread on your current location
- Ethereal Form uses highest of Dex or Mag for its defense bonus
- Rebalance Elemental Harmony
- Revise many artifacts, egos, randarts and items
- Revise Arcane Blade's Enhancement tree
- Reduce Arcane Destruction damage and fix type to Arcane
- Fix Glove display
- Fix Adept causing infinite talent levels
- Sustains will not disable at 0 Stamina or Mana anymore, as it is cumbersome and is easily prevented with a little regen anyway
- Fix Slings not having a base speed
- Add stairs up to Dark Crypt
- Fix Elemental Harmony allowing self damage
- Allow respeccing out of combat
- Add a talent autouse for being out of combat
- Multiple updates to combat damage log
- Fix light radius letting Players (but not NPCs) see beyond their max vision radius
- Resize and reposition how charges are displayed on effects
- Several talents that move the player would not function at all or would behave unusually if auto-accept target was enabled.
- Greatly revised inscriptions (runes & infusions)
- Greatly revised the early game combat to make melee start less painful
- Revise accuracy bonuses to have more impact and nicer breakpoints
- Revise shield/glove combat table tooltips
- Born into magic now actually gives 20% inc dam as advertised(up from 15%)
- Change Stone Vines' and Rockswallow's damage to Nature and removed speed malus from Stone Vines
- Revise some racial talents
- Round most talent masteries to 0.0 or 0.3
- Add many, many base character visual customisation options (beards, hairs, skin color, tatoo and so on)
- Implement support for cosmetic & "useless fun" microtransactions
- Revise Scoundrel and add it to the Rogue escort
- Redesign the Vim resource (no more ability refund; Vim regeneration on any kill scales faster with Willpower and now also scales with target rank; Bloodcasting is now baselined in the resource allowing you to pay Vim costs with 200% of the cost as life)
- Added an UI option to sharpen the map display
- Fixed a bug preventing steamsaw/guns from generating as egos for randbosses (amongst other things) (yes fear the gunsnakes!)
- Smallish revisions to Archmage
- Update Worldly Knowledge to only include most of the currently available escort/quest trees
- Remove defense penalty from block
- Miscelanous revisions to many talents
- Revise Antimagic
- Major AI update, smarter, better, maybe faster
- Fixed several screenshot issues
- Randomly generated humanoid npcs now use the same cosmetic features available to players, randomly
- Simplify SDL gamma calculation and restore default gamma on exit.
- Levelup dialog shows variable parts of talent descriptions (like numbers that go up as you levelup) in green even at talent levels 0 and 5, to better see which values will evolve
- Revision of Fears
- Stores now restock every 10 levels
- Prodigies are now gained at levels 25 and 42
- Add a bonus to stealth rating for Armor of Shadows
- Revise fixed bosses, now they can better levelup and learn new tricks too
- Revise Wyrmics
- Revise Doomed
- Revise Cursed
- Revise Stealth
- Revise Shadowblade
- Small revisions to Stone Warden
- Ban Dreamscape entirely from NPC use
- New scriptable map generator along with a variety of combinable algorithms for it
- Modules Markers, IMPORTANT: Removed unpausing the game when using energy in engine.Actor:useEnergy as this was badly misplaced, instead superload useEnergy inside your own player class to do it, look at example's module Player class for how to
- Tilemaps can be scaled, fliped, rotated; new Maze tilemap; Heightmap & Noise tilemaps can be normalized
- Revised many Prodigies
- To celebrate nearly 10 years of ToME, a new awesomely drawn custom player tile that comes from the very early days of the game
- Stun: Cooldown lock changed to half, damage reduction changed to 50%
- Confusion: Interaction with confusion immunity removed
- Increase resting rate dramatically
- Add 1 regen to Alchemist golem to reduce resting tedium
- Remove Munitions from Archer and re-add Poisons
- Remove useless trees from some classes
- Remove melee retaliation from many NPCs
- Zigur is now always present on the map but forbids entry to any magic user.
- Reenable Skirmisher on NPCs
- Yeeks in the shadow crypt will have .. a surprise
- Show known lore menu now has a search bar (search by lore id, name and category)
- Clicking on a lore entry in the "Show known lore" menu will display the lore in the usual parchment-like UI, for easier reading
- New keybind for automatic target accept option, no default binding
- Shimmer mirror now has a search box
- Various visual improvements
- Updated the way NPCs (randbosses) are assigned character classes
- Object requirements can now be any random flag of the wearer
- High Peak levels become smaller towards the end (but keep the same number of foes inside)
- Increased foes density in the Prides
- Escort quests will now spawn in the Infinite Dungeon (between levels 5 and 40)
- Fixed some Infinite Dungeon challenges
- Nerfed patrols a bit
- Revise Ghouls
- Nerf life leech stacking
- Can send talent links in the chat from the talent's right click menu or in the levelup dialog by pressing ctrl+l
- Revise shops system
- More Mummies! Rejoice!
- Revise archers
- NUMEROUS fixes and updates to a ton of things (can I be more vague? probably but it'll be hard ;) )
Forbidden Cults
- Buffed Nethergates. Be afraid.
- When Kroshkkur is lost, the teleport spell to it is removed
- Update for 1.6 cosmetic options
- Fixed the books shader for some GPUs
- Reduce Chronophage speed bonus
- Tighten the radius rifts can spawn in
- Fix Entropic Wasting merge behavior
- Nerf From Below It Devours
- Change WTW speed penalty to spell and phys speed instead of global speed
- Replace Warborn with Drakeblood Strike
- Fuel Pain now removes infusion saturation.
- Fix Wrath of the Wilds description
- Adjust values on Drake-Infused Blood and increase penalty for phys
- Move Krog dual wield talent to Drake-Infused Blood
- Add an acid aspect to Drake-infused Blood
- Consume Whole now resets the cooldown of Digest
- Increase the damage on Dissolved Face
- Increase Reality Fracture rifts to 3 from 2
- Add a failsafe for The One that Hunts not despawning
- Significantly redesign the Hypostasis of Entropy fight
- Fix Terrible Sight not reducing defense
- Redesign Suspend to work as it was basically bugged to work anyway
- Dramatically increase the talent level of talents gained from Painful Agony
- Remove cooldown from Inner Tentacles
- Increase Digest execute requirement from 10% to 20%
- Reduce Digest cooldown to 12 from 15
- Reduce Consume Whole cooldown to 14 and clarify insanity gain
- Revise The Home Which Is Not
- Add a self destruct to the Worm that Walks pet
- Fix Monolith Armor deleting itself
- Fix Grand Oration AoE display
- Fatebreaker's damage redirect now lasts a full turn
- Nihil, Atrophy, and Jinx will now be removed if line of sight with the source remains broken for 2 turns
- Fix Atrophy triggering on sustains
- Reduce Entropic Gift insanity gain from 20 to 10
- Increase insanity gain of Netherblast from 8 to 11 and increase base damage
- Reduce cost of Spatial Distortion from 20 insanity to 10
- Reduce weapon damage of Defiled Blood to 10%
- Rearrange the order Doom prophecies are learned in to Ruin, Treason, Madness
- Increase damage on Prophecy of Ruin
- Increase the level range and remove material tier from some of the forbidden tomes
- Significantly revise and bug fix The Writhing Ring
- Reduce WO Worm that Walks global speed to 80% from 100%
- Fixed tentacle trees event to only be usable once and not block movement
- Fixed the Font of Sacrifice to correctly only offer 3 choices, not the debug version 20 ;) I hope you all enjoyed the bug while it lasted!
- Demented can be used in Embers of Rage campaign
Embers of Rage
- Fixed Dead Hide
- Fixed Solid Shell
- Bosses in tier1 zones will not try to escape (following 1.6 change)
- Steamgun Mastery & Psyshot talenst give Shoot talent when learnt
- Update escorts to 1.6 standard
- New artifact: the Laser Powered Giant Smasher
- Added correct attachement spots for Orcs. How the hell did I miss that!
- Update for 1.6 cosmetic options
- Shoes of Moving Quickly now have a player doll tile
- Much more fitting door opening sound for doors in the GEM and the Palace of Fumes
- Tinker escort in the infinite dungeon will give a teleporter to the tinker's cave
- Set Kruk Cloak as a cosmetic item
- Update for ToME 1.6 combat training talents
- Disabled Sawrd
- Fixed size category of the pre-endbosses
- Fixed Nimbus of Enlightenment
- Tinkers in Age of Ascendancy campaign start with the tinker's cave on the worldmap
- When Tinker's Cave is placed, it's location is now random like any other zone encounters, to prevent it being over-rideable or orveridden
- Sawbutchers start with known Steamsaw tinker
- Gunslingers and Psyshots start with known Steamgun tinker
- AAAs can not be sent to Kruk from other campaigns
Ashes of Urh'Rok
- Wheel of Fate marked as not usable by NPCs
- Bosses in tier1 zones will not try to escape (following 1.6 change)
- Rogroth and the Planar Controller can equip their artifacts
- Bleak Outcome debuff expires when the source is killed
- Clarify the range of Fearfire Mantle
- Fixed Overwhelming Fear lost message
- Plaguefire explosions will only affect foes
Patch 1.5.10b (21 September 2018)
- Fixed an issue where certain classes and donator features were disabled when playing the game offline
Patch 1.5.10 (25 May 2018)
- Zigur is now always present on the map but forbids entry to any magic user.
- Fix addons & DLCs auto updater
- Updated registration process for new players
Patch 1.0.1 Forbidden Cults (21 May 2018)
- Change Demented starting zone to the middle of a corn field to avoid Angolwen despawning
- Clarify insanity description
- Drem Stone Wardens can now have benefit from Stone Fortress while the summon from From Below It Devours talent is alive.
- Fixed a bug where the Wyrmic Scourge Drake tree wouldn't properly unlock
- Fixed books shader on AMD GPUs
- Fixed Dissolved Face tooltip
- Fixed Drem confusion resistance
- Fixed Horrific Display target clearing
- Fixed Malyu dialog to gracefully handle classes that know talent trees that do not actually exist
- Fixed Shared Insanity tooltip
- Fixed tentacle tree event to not always spawn a bunch of them at once
- Fixed tentacle zones having leftover Fearscape Portal code
- Fixes characters with the Robe of the Worm permanently stuck (retroactive)
- Improve Light of Revelation
- Increased the level range of a certain Forbidden Tome a bit
- Reduced the damage of most npcs in The Maggot a little, and reduced the endboss infravision
Patch 1.5.9 (16 May 2018)
- Altered lore popup window to accomodate big lore visuals better
- Shatur (and others) trees should be back to their full glory
- Fixed crash on birth screen when framebuffer video option is disabled
Patch 1.5.8 (27 April 2018)
- The flame of the candles in the blighted ruins now flicker
- Fixed Actor:cloneActor to support both add_mos and add_displays, in essence this fixes display bugs with talents that clone NPCs
- Disable Dreamscape on Dreaming Horrors to avoid weird bugs, until they can be fixed. But buff the horror to compensate
- Disable all connectivity will not disable steam anymore
- Fixed Plague tree, this includes the black screen level generation bug
Patch 1.5.7 (24 April 2018)
- Fixed error on changing level after a version upgrade. Stupid me sorry :/
- Fixed a bug with The Mouth spawns and some others
- Fixed time played in discord rich presence to correctly indicate hours instead of days
Patch 1.5.6 (24 April 2018)
- Added Discord Rich Presence support
- Aether Beam cast by NPCs will be visible
- Alchemist golem creation method is now global to the talents namespace (and thus can be modded)
- Can send talent links in the chat from the talent's right click menu or in the levelup dialog by pressing ctrl+l
- Chat names of devs and mods have the proper mention of the status
- Check on character creation for magic/antimagic combo with a warning
- Clarified online event option with three states, if you had changed the setting you need to reapply it
- Class icons for all classes!
- Disabled highscore on the main menu, nobody cared about that anyway
- Dreaming Horrors now have a custom tooltip regarding their awaken/dreaming state
- Exported necrotic aura and create minions data and functions to the global talents environment for easier modding
- Fix Infestation pools blotting out the sun
- Fixed Flames of Urh'Rok shader (and other similar ones) for ATI GPUs
- Fixed Fortress and Glass walls for corner cases
- Fixed randarts with very low ammo regen turns
- Fixed talent unlearning and item removal to correctly remove buffs they set like they already removed sustains
- Fixed the orb pedestals in the slime tunnels to be an actual requirement
- Invulnerable npcs are denoted as such in tooltips
- Made temporal fugue more resilient to reccursion (with regard to automated defence system of Embers of Rage)
- Melee retaliation powers on randarts are rarer and higher level
- Ogres and Shalore are not in Ziguranth patrols anymore
- Recall buff is now classified as "other"
- Remove pointless Pestilent Blight combat log entry
- Removed restriction on shimmers based on weapon/armour types; you can now shimmer a dagger to a staff or a plate armour to a robe!
- Replaced Rapid Shot with Aim for Bowman Thoughform to correctly match the weapon
- Revise Rot and Plague talent targeting and tactical tables
- Switched drem and dremling names to be more fitting
- Tighthened security around file access functions
- Addons: "In Combat" status is now computed by the game for all actors, always available as "actor.in_combat" and with callback "callbackOnCombat(state)" when status changes
- Addons: ActorTemporaryEffect support #hisher#
- Addons: Added "callbackOnTargeted"
- Addons: Added game:shakeScreen()
- Addons: Added loadIfNot to entities environment to only load said list if it has not yet been
- Addons: Added setTextFont and setAnswerFont functions to chats definition files to switch the fonts used.
- Addons: Chat:load hook exposes the chat file environment
- Addons: Damage shield supports on_absorb callback
- Addons: Fixed events generation in temporary zones
- Addons: Fixed resolvers.charm/charmt to be last resolvers to avoid problems with reapplying ego
- Addons: Items that can save life get notified if they do with "on_resurrect" field
- Addons: Levels can decide if they'll dynamically match stairs with "auto_zone_stair"
- Addons: New hooks "Chat:invoke", "CommandStaff:SentientOptions", "CommandStaff:SentientChat", "GameState:makeEventName" and "Winner"
- Addons: New Quest:isSuccess method
- Addons: New set of inventories parsing methods: findInAllWornInventories, findInAllWornInventoriesBy, findInAllWornInventoriesByObject, wornInventoryApplyAll
- Addons: New table.pairsRemove function
- Addons: NPCs can have a custom_tooltip method to add stuff to their tooltips, dynamically
- Addons: Temporary zone shifts can use "temporary_zone_shift_save_pos" to back back exactly where the entrance was
- Addons: Zone's generators using "zoneclass" can be a string instead of true to load a specific file
Patch 1.5.5 ( 05 July 2017)
Patch 1.5.4 (05 July 2017)
- Fixed damage bonus, resistance penetration and resistances to correctly appear in online charsheets
- Buffed Athamaton, also it can now speak! Enjoy your deaths
- Added support for visible talents, items and playerdoll images on online character sheets on te4.org
- Fixed joining chat channels on star in some rare cases, one of the reason for "server doesnt work: it did work you just didnt saw it
- Talents that generate resources state "FOO gain: X" instead of "FOO cost: -X"
- Improved data synchronization with the server to lighten load
- Fixed trying to capture a fearscaping npc while in the fearscape with a possessor
- Modding: Support for "hated_by_everybody" property
- Modding: DLCs/Addons defined resources should now correctly appear in the charsheets
- Modding: New resources parameter "switch_direction" to indicate the resource prefers to be lower
- Modding: New Actor:alterTalentCost method
- Modding: New static method Object:descCombat() to let addons pass a custom combat table and get a correct description
Patch 1.5.3 ( 12 April 2017)
- Cannibalize penalty is now displayed in the assume form dialog
- Cannibalize penalty is currently removed for body clones
- Removed the info about timed effects for Assume Form as taht was old stuff that was never actually done
- Fixed the description of Assume Form
- Fixed Infestation's carrion worms poping over npcs/you sometimes
- Fixed crippling poison on items (fixes Assassin's Surprise in Embers of Rage)
- Fixed Chants and Hymns for escorts
- Sanity checks to prevent a rare dmage shield error with Minimalist UI
- Reckless Strike can not kill the user anymore
- Fixed Aeyrn sometimes being hostile in the end fight
- Fixed challenges sometimes auto-failing or auto-succeeding in the Infinite Dungeon
- New hook "Actor:startTalentCooldown"
- Disabled portal greater vault as it keeps on bugging weirdly
- Fixed the item's vault not appearing in the Infinite Dungeon
- Eldoral Last Resort bonus talent changed to Scatter Shot
- Adventurers start with combat training unlocked
- Randboss/rares can not generate with random talents from the "other" trees (which are hidden or npc specific stuff)
- Fixed a rare bug that could void player's armour or saves
Patch 1.5.2 (21 March 2017)
- Various fixes to Archer balance
- Chats that somehow end up being too tall for the screen now force to clip top so that controls are always visible
- Fixed Cornac extra points in the Infinite Dungeon
- Buffed Nova and Shock damage
- Feather Wind also increases pin and stun immunities
- Reduced the mana cost of Hurricane, Thunderstorm and Chain Lightning
- Fixed a rare level generation crash in the Prides
Patch 1.5.1 (17 March 2017)
- Reduce post-player TL scaling on Shadowstrike
- Reduce post-player level scaling on Lethality
- Reduce Blade Flurry cost
- Reduce randart armor powers
- Reduce range of Projection ego to 7
- Fixed a bug where Volley and Called Shots took 2 turns
- Fixed multiple shader effects on Intel & AMD GPUs
- Spider-Silk Robe of Spydrë lore only pops when worn by the player
- Fixed rare bug with crippling poison
- Clarified Light Armour Training requirement, it is only for body slot
- Fixed auto update of addons & DLCs in the non-steam version
- Terrain's "damage_project" callback now receives source talent, if any
- Pulverizing Auger (and all damage spells) now works for stabilizing wormholes in the Abashed Expanse
- Fixed Chants and Hymns
- Fixed cancelling Vault early
- Full Control correctly recomputes speed for bodies with a base speed change (like midget swarms)
- Full Control only grants speeds that are a benefit for you
- Possess timed effect is now of type "other"
- Fixed the Crystal Heart
- Shimmering fully ignores randarts and rares
- Possession correctly respects the number of types learnable
- Various small rare fixes
Patch 1.5.0 Tales of Maj'Eyal (10 March 2017)
Major Features
- New donator/buyers class: Possessors
- Imported Stone Wardens class into the base game, with an unlock
- Fully rewrote Archer class
- Fully rewrote Rogue class
- Reworked Chants and Hymns trees
- Buffed Antimagic
- Much improved Infinite Dungeon, with new layouts, terrains and challenge levels
- New visual effects for many, many talents, both old and new
- New "shimmer" cosmetic feature for donators/buyers to change the look of your gear and finally look dapper!
- All artifacts now have unique player doll images, to look even more dapper!
Misc
- New quests popup visuals, varying depending on the type and status of quest
- Rewrote Survival tree
- Altered other warrior & rogue subclasses to match new categories
- New Light Armour Training talent
- When the player enters a level (the first time only), any nearby hostiles in radius 5 are scattered around the level, to prevent entering deathtraps
- When unlocking poisons the Lord unlocks un already learnt
- Adventurers start with a cloak in inventory
- Antimagic now scales with either Mindpower of Physical power
- Resolve now works even while Antimagic Shield is up when at level 5
- Mana Clash now also adds a timed effect that adds manaburn to all damage dealt
- Antimagic Shield max absorb buffed and now does a manaburn backlask against the attacker
- Aura of Silence now also restores equilibrium for each foes silenced
- Talent descriptions automatically note talents that won't break stealth.
- Rares/Uniques/Bosses/Elite Bosses/Gods now have distinctive markers on them to easily notice them
- Increased Epoch's Curve range by 1
- Nerfed cooldown and healing on Bathe in Light
- Staves accuracy bonus is now halved for short staves
- Brittle Clear Oozes are much rarer
- Nigthmare has slightly increased chance of rare spanws
- Stairs can not be used for some turns after a kill (0 on Easy, 2 on Normal, 3 on Nightmare, 5 on Insane, 9 on Madness)
- Ogres's Writ Large lets them get a 6th inscription slot as before, but they have to use a category point to actually unlock it
- Buffed Highers (Gift also gives healing mod%, Overseer grants telepathy on hit, Born into Magic has better numbers)
- Dwarf Stoneskin fully ignores the triggering attack, and correctly states it has no cooldown and can re-proc while active
- Nerfed infravision on the experiments in the Blighted Ruins
- Buffed Ghouls (Ghoul provides more stats, Ghoulish Leap provides a global speed boost on landing, reduced Retch cooldown a little, increased Gnaw stats reduction and ghoul spawned is fully
- controllable)
- All summons affected by Blighted Summoning get max vim on spawn
- Buffed Skeletons (Skeleton gives more str/dex, reduced cooldown of both Bone Armour and Re-assemble)
- Buffed Dwarves (Resiliense gives hardiness, Stoneskin and Power is Money give higher numbers)
- Dark Empathy now also transfers the caster's resists cap
- Cornacs start with one more generic point and gain additional class and generic points while leveling
- Nerfed Ogres a little (and buffed a little)
- Some slight Shalore nerfs (and a buff)
- Augmentation updates with each stats change and has a small cooldown
- New "Detach Tinker" command in the item's menu to remove a tinker from an object, worn or otherwise
- Tinkered objects show the tinker they use in their names
- Dwarven Adventurers can use stone wardens talents
- All zones now update their base level each time the player enters
- All liches NPCs have 50% chance to ignore crits, archliches and bloodliches have 100%
- Lichform grants 100% stun & disease immunity
- Lichform now has a new rank 7, which is much more powerful than puny level 6 liches !
- Skeleton's Re-Assemble can not be cheesed anymore
- Healing modifier scales (0.5 power) with constitution.
- When disarmed, some traps give the player a chance to learn (unlock) a related trap talent.
- Revised (nerfed) Gesture of Guarding's deflection value (similar to parry).
- Talents whose descriptions contain a damage will now also base it on the stunned/dazed/number/.. state to reflect the actual damage that can be done more accurately
- Player AOE targeting with stop block will not block on unseen actors.
- Player AOE targeting highlights with stop block will not be blocked by unseen actors.
- Darkest Light will not appear on randbosses/elites anymore
- Infinite Dungeon levels sometimes get zone-wide auras
- Backup guardians can now drop tier 5 items
- Levelup dialog has a checkbox to hide unknown categories, should help a lot Adventurers
- New game option in Misc section to show or hide cloak hoods (off by default)
- Added a Font Scaling option to the video menu, from 50% to 300%
- Capslock to scroll is now rebindable like any other keybinds, under the name "Scroll map mode"
- Corrections/clarifications to the descriptions and log messages for a few artifacts.
- Short staves will appear smaller than normal ones on the player's doll
- Unique tiles for all artifacts, including every possible versions of the Crystal Heart and Crystal Focus
- Bone Shield displays current and max charges on the icon
- Buffed quick, supercharged, and overpowered charm egos a bit (better cooldowns)
- Reworked Hornet Stingers to be useful. Now 20 damage per turn up from 15 and 20% talent failure rate up from 5%.
- Added unarmed on-hit Cursed talents for Ruthless Grip so brawlers won't be so sad. Lowered the healing mod malus from -20% to -10% so it will be a safer choice. Slight increase in price and
- slight decrease in base power and on-hits to balance it out with its new talents.
- Revamped Spellblade. Changed level range from 40-45 to 35-50 to hopefully see it drop more often.
- Black Mesh now has a 100% chance to pull in the attacker to reinforce its identity (only once per turn), clarified the on-block tooltip to let people know what it really does.
- Filled in missing proc chance for Coral Spray, changed wording slightly.
- Fire Dragon Shield now has a 30% chance to cast level 2 Fire Breath on your foes in radius 6, possibly stunning them. Added 15% fire affinity for flavor and usefulness.
- Changed Scale Mail of Kroltar's activable from Lv 3 Inferno (Archmage skill) to Lv 3 Devouring Flames (Wyrmic skill) for flavor, slight increase in utility!
- Dragon Helm of Kroltar now has +5 wil, +10% phys/fire damage, 0.2 Fire drake aspect mastery. Changed activable to level 3 bellowing roar for flavor and usefulness. Changed to properly use
- armor training 1 instead of 3 as all other helms do for consistency, it pairs with mail armor anyways. Set bonus gives an additional +14 luck for a total of 10.
- New tileset for the Heart of the Gloom, with a different one for the dream version of it and an other variant for the Grushnak pride also using it
- Crooked club no longer unreliabe, battle call is now level 2 and an activable. Physical Repulsion on crit changed to regular Physical.
- Malslek the accursed's hat no longer arcane-powered to accomodate antimagic psions.
- Skin of many gets +30% blindness immunity instead of fear for undead, as they're already fear immune.
- Mighty Girdle now has +40 hp, -10% fatigue. Set bonus loses 40 hp and gains an extra -10% fatigue
- Mighty Girdle base cost down to 150 from 350
- Make Impending Doom less annoying to deal with by reducing healing mod malus to 80% from 100%
- Halfling racial talent also increases steam crits
- Disabled greater-crypt and trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
- Can not recall out of subvaults
- Increased price of Emblem of Evasion
- Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
- Spellhunt Remnants can not be upgraded witha tinker inside, and says so
- Solipcism psi regen on heal/life regen works even if life/regen is blocked
- Stone Skin now has a chance to reduce a random talent's cooldown when hit in melee
- Default targetting now prioritizes targets in line of sight over ESP ones
- Arrows also get the 2h ego multiplier
- Bows now have a ego multiplier like other 2h weapons
- Added base physical power/crit to character sheet.
- Unlocked Mobility for Marauder
- Reduced Shield Wall scaling and cooldown
- Reduced Last Stand cooldown
- Increased Bulwarks life rating
- Improved APR on egos and added some new ones
- Update Heavy Armor Training to use a standard scaling formula
- Reduce Snap cooldown to 30 and stamina to 25
- Eye of the Tiger is now configurable by addons
- Magic of the Eternals correctly increases all crits (including Embers of Rage's Steamcrit)
- Temporal Elementals have new tiles
- Lady Nashva the Streambender finally has her own tile
- Shadowblades gain Mobility tree
- te4_log.txt on OSX is now always in /tmp
- Providence does not heal anymore
- Reduced max possible cooldown a little on shielding runes
- Upgrade to rare items generation & redesigned some egos & powers
- Removed healmod malus from Death's Embrace
- Cinderfeet no longer damages friendlies
- Vault walls in High Peak, Rak'Shor Pride and Grushnak Pride now match the visual theme
- High Peak now have many possible events, including subvaults
- Vaults have a much much higher chance to appear in the four Prides
- Minor Brawler update
- Detonate works through Through The Crowd
- Fast as Lightning also grants 50%% chances to fully evade dy displacement
- Lucky Day also provides a permanent 10% chance to evade damage by moving away
- Garkul's Revenge also increases damage to giants
- Temporal Form also grants Anomaly Flawed Design, Anomaly Gravity Pull and Anomaly Wormhole
- Aether Permeation also gives 10% arcane resist cap
- Armour of Shadows give 20% evasion when on unlit tile
- Never Stop Running cooldown reduced to 8
- Draconic Body cooldown reduced to 15
- Corrupted Shell also increases armour
- Through The Crowd now also grants 3% global speed per stack (up to 15%%) and is also given to all party members
- Giant Leap cooldown reduced, also removes all stun/daze/pin effects
- Windtouched Speed now also reduces all cooldowns by 10%
- Limit GWF to once per turn and re-buff proc rate and duration numbers a bit
- Superpower changed 60% of Strength and 40% Willpower modifier
- I Can Carry the World also grants a size category and 10 more strength
- Massive Blow also applies Counterstrike if a wall is hit (and fixes desc to reflect it ignores save & immunity)
- Clarify weapon proc descriptions and change a few numbers
- Animus Hoarder: extra soul chance (nerf)
- Shield Expertise: save bonuses
- Putting Telos Staff Crystal in an alchmist golem changes its name and gives it.. personality
- Crystalline items can be unmade and remade again at a higher tier.
- Telos items now form a set.
- Ureslak's Femur and Ureslak's Molted Scales form a set.
- Ureslak's Molten Scales can now be activated to gain a reactive resistance buff
- New lore to the High Peak
- Display negative life in the UI instead of ???
- Switched Manathrust and Arcane Power spots
- Switched Pulverizing Auger and Stone Skin spots
- Necromancer's Dark Empathy now helps minions not kill each other
- Level 3 and up of Aura Mastery has a 25% chance to return souls from minions on death if they're inside the aura
- Animus Hoarder is passive to reduce mana and soul strains early
- Chill of the Tomb has a 100% chance to create a wisp if it kills a friendly necrotic minion while Will o' the Wisp is sustained for synergy
- Lowered overall mana costs and cooldowns on Necromancer's non-locked trees slightly to prevent as many dead turns
Fixes
- Fixed a rare offline vault problem for some people
- Lever in Gorbat pride is not hidden by the sand anymore
- Fixed Dominant Will to correctly fade away
- Clarified/fix descriptions of several talents.
- Shadows affected by Blighted Summoning now come up with full vim
- Fixed Stone Warden Halves bug
- Fixed a bug with small maps not centering correctly
- Cloning one of the acolytes in the Dark Dungeon will not prevent saving Melinda
- Fire hatchlings summoned by the Grand Arrival of Fire Drakes do not count towards the max summon limit
- Leveling up talents in the LevelupDialog will not break stealth or other effects.
- Fix Escorts being overwritten by other Actors during level generation.
- Updated missing scaling of talents Chromatic Fury, Pure Aether, Uttercold, FrostDusk, Crystalline Focus, and Wildfire
- Slime Roots can not reset fixed cooldown talents anymore
- Totality correctly respects fixed cooldown talents
- Yeek's Wayist talent create wayists with a telekinetically wielded greatsword
- Fixed Cursed stalker debuff getting thrown back to them by Embers of Rage's Psionic Mirror talent
- Randbosses will correctly learn talent categories specified with data.add_trees.
- Fixed multiplying npcs so that they do not act upon splitting
- Fixed Hymns of Moonlight not working with Ranged Amplification Device (from Embers of Rage)
- Fixed Swap Tinker option to not reset to enabled when the game restarts
- Oozewalk correctly only removes detrimental effects
- Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
- Fixed offhand mindstar from not using the talent's damage multiplier
- Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
- Fixed a bug that sometimes made exiting subvaults bug out
- Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
- Phase Door and Teleport respect teleport immunity
- Fixed The Cage (Embers of Rage) from working only once
- Fix random freeze/random stop at high run speed
- Fixed Adrenaline Surge
- Fixed Shattering Blow description/damage
- Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
- Fixed Aertherwalk teleporting on the opposite side of the target area
- Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
- Rotting Disease: Rescaled damage.
- Decrepitute Disease: Rescaled damage.
- Weakness Disease: Rescaled damage.
- Fortress exploratory farportal only uses energy if you actually can go through (as in when not controlling a party member)
- Fixed mindpower of the Caller mindstar ego
- Fixed Derth staying fark after completing Storming the city quest
- Recall, Teleport: Angolwen and Teleport: Point Zero do not work for non main-player anymore
- Fixed resting for resources regen at super low values on inverted resources
- Fixed a rare chronomancy bug
- Fixed a weird interraction between Elemental Split, Stone Wall, Dwarven Unity and stair dancing. That was a fun one ! :)
Addons Stuff
- Added new hooks "Quest:init" and "Quest:setStatus"
- Added new hooks "UseTalents:generate" and "UseTalents:use" to mimic the UseItemMenu ones
- Added new hooks "InfiniteDungeon:getLayouts" and "InfiniteDungeon:getGrids" to add new varieties to the "abnormal" ID levels
- Added hook "ShertulFortress:exploratoryPortal:specialLocation" to add new special places to the portal
- Added hook "Combat:attackTargetWith:attackerBonuses"
- Recursing attacks, like Sawrd in Embers of Rage, can be set to deal less procs damage
- Fix bug in Actor:fireTalentCheck and Actor:iterCallbacks clearing __project_source field incorrectly after callbacks.
- Entity: Added getTemporaryValue function. Updated some temp value error messages to include name/uid of entity involved.
- New actor property: "talent_no_resources" to make individual talents cost no resources
- Added handling for actor.forbid_talents table
- Static tmx loader can now understand object layers with names like "spawn#actor"
- Actor:getTalentLevel will correctly return 0 for unknown talents
- Actor:canSee correctly calculates and uses the correct chance to see when the target has both Stealth and Invisibility.
- Game:logVisible does a better job at determining when non-actors are identified by the Player in log messages. Updated the comments for the log management functions.
- The Building map generator can now accommodate rooms.
- Rooms are (depending on their design) seamlessly integrated with the BSP-based automatic buildings.
- Added a rng.rarityTable function
- Stores can now ignore material levels with ignore_material_levels=true
- New callback "callbackOnQuickSwitchWeapons"
Patch 1.0.4 Embers of Rage (10 March 2017)
- Demon Seeds now show on your character
- Blood Shield disabled on rest/run
- Buffed Jaw of Rogroth
- Wheel of Fate level range increased to 30 and material level is min only (just like inscriptions)
- Added demonic cosmetic skin to skeletons and ghouls
- Added support for Possessors
- Demonologists now start with Combat Veteran tree
- Fixed out of combat vim regen by abusing Jaw of Rogroth
- Fixed a rare bug where the control crystal could fail to appear in the Searing Halls
Patch 1.0.6 Ashes of Urh'Rok (10 March 2017)
- Marked multiple achievements as "huge", there were none! Oh!
- Range Amplification Device fatigue penalty reduced to 20%
- Arcane Amplification Drone does not damage the caster
- Reduced Automated Reflex System cooldown to 4
- Fixed powering the Ring of Lost Love
- Eye of the Tiger now affects steamtech talents
- Molten Points can not be removed anymore
- Gunslingers start with a unique cloak, no special powers but a unique and cool looking skin!
- New player doll tiles to match ToME 1.5 system
- Reduced Sawrd procs power
- Added support for Possessors
- Explosive Steam Engine and Tremor Engine now correctly work even outside of sight
- Reduced some salves power a little
- Increased Pain Enhancement System cooldown
- All weapons tiers now have a doll tile per tier. No more will that awesome voratun sword look like a boring iron sword!
- Fixed (nerfed) poison water damage in Dominion sewers.
- Fixed some issues with AAA and weissi-machine (could learn forbidden arcane/antimagic talents) chats.
- Clarified steamsaw weapon description.
- Krimbul glowing moss grids allow water breathing.
- Fixed Nektosh's AI.
- Removed incorrect tiles lists loaded for Krimbul and Lost City final maps.
- Add new tileset variation to the Infinite Dungeon of 1.5: corrupted cave, psi cave, mana cave, mechstone and full mech
- Fixed digging in Krimbul
- Civilians can pop in insane/nightmare/madness modes too in the vaporous imporium
Patch 1.4.9 hotfix (07 November 2016)
- A small update for Mac version to fix some minor bugs.
Patch 1.4.9 (31 October 2016)
Release highlights:
- Security fixes. This should have no impact on your gameplay obviously, but if you notice something strange please report it ASAP, some things may have been too restricted with regards to addons.
Expanded changelist:
- Write path can be (and is) now restricted to certain game related folders at birth, any others will generate an error
- OS functions to access disk and processes are now unaccessible
- Particles lua threads cant access OS functions anymore
- Fixed multiplying npcs so that they do not act upon splitting
- Bone Shield displays current and max charges on the icon
Patch 1.4.8 (15 June 2016)
Release highlights:
Some bugfixes
Expanded changelist:
- Fixed the Item's Vault crash. Sorry..
- Unexisting particles (because of removed addon/..) will not prevent loading (should help with some world.teaw issues)
- Oozewalk correctly only removes detrimental effects
- Fixed offhand mindstar from not using the talent's damage multiplier
Patch 1.4.7 (15 June 2016)
Release highlights:
Some bugfixes
Expanded changelist:
- Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
- Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
- Fixed a bug that sometimes made exiting subvaults bug out
- Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
- Updated OpenAL dll for windows to a new version, should prevent some Windows10 crashes
- Disabled greater-crypt abnd trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
- Fixed Dominant Will to correctly fade away
- Phase Door and Teleport respect teleport immunity
- Fixed The Cage (Embers of Rage) from working only once
- Fix random freeze/random stop at high run speed
- Tinkered items can not be vaulted anymore
Patch 1.4.6-Tales of Maj'Eyal and 1.0.3-Embers of Rage (14 March 2016)
Tales of Maj'Eyal:
Release highlights:
Expanded changelist:
- Fixed Adrenaline Surge
- Fixed Shattering Blow description/damage
- Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
- Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
Embers of Rage:
- Reduce cooldown on Boiling Shot
- Reduce resists on Molten Iron Blood
- Buff Condensate damage
- Nerf Cloak Tessellation a bit
- Ban Saw Wheels from NPCs
- Change Pain Enhancement System requirement to 600 damage instead of 1500
- Raise Steam cost on To the Arms
- Nerf Ablative Armor
- Buff Payload
- Nerf all buff salve durations to be equal to material level
- Buff Spike Attachment
- Nerf Reinforced Armor
- Buff Voltaic Sentry
- Reduce Raze damage and limit to 15 procs/turn
- Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
- Clarified gunslinging talent category descriptions.
- Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
- All Shell talents correctly only take one target
- Added a proper tile for explosive shell and flare shell tinkers
- Mindwave correctly checks for confusion resistance
- NPCs can not learn crafting talents (and thus grant the player Eurekas!)
- Added a few missing doll images for whitehooves
- Adventurers really start with a steam generator now
Patch 1.4.5-Tales of Maj'Eyal and 1.0.2-Embers of Rage (29 February 2016)
Tales of Maj'Eyal:
Release highlights:
Expanded changelist:
- Fixed Aertherwalk teleporting on the opposite side of the target area
- Stores can now ignore material levels with ignore_material_levels=true
- Addons can have a new init.lua parameter like "required_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
- Spellhunt Remnants can not be upgraded witha tinker inside, and says so
- Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
- Can not recall out of subvaults
- Fixed VaultLevel generator to not abide "required_rooms" of parent zone
Embers of Rage:
- Mechanical Arms triggers on base turn instead of turn
- Kaltor shop is .. better
- Steam Generators egos will correctly update the steam regen on stats change (won't affect existing generators)
- Fixed removing a steam generator with ego after the affecting stat has changed
- Adventurers start with two injectors and one steam generator in their inventory
- Walls to the training room in Kaltor's shop are not diggable anymore
- Both injectors will appear on the hotkeys at birth
- Pressing the hotkey bound to Double Shot works to confirm both shots now
- Fixed "No Steam, No Palace. No Palace, No Palace!" to be actually obtainable
- Added a bunch of npc tiles to the available custom tiles list at birth
- Tools AAAs will not be empty in tier 2 or 4 zones
- Fix Yeti proccing Ancestral Healing
- Monocles and goggles visual customizations work correctly on orc females
- Learning an antimagic talent from the [redacted] machine will correctly prompt for confirmation
- Psyshot mindstar projection attack only works if the mindstar is not a psiblade
- Steam Powered Armour talent does not disables on rest/run anymore
- Fix a rare error from Mass Repair npc talent
- Fixed Massive Physique description
- Going back to the slumbering caves level 1 will not show the fall message
- Mental Stimulator tinker changed to require only 1 level of Electricity
- Molten Metal description is more explicit that it requires Furnace sustained
- Fixed talking to Urthil's shop in the vanilla campaign with a tinker-enabled class while not having finished his quest
- Fixed Rak'Shor Cunning prodigy to correctly refund half generic points, not prevent injectors/steam generators from working and correctly apply ghoul's speed penalty
- Endboss will keep teleporting with you when you are grabbed
- Titan battlesmasher prodigy replace by irresistible sun
- Crafting artifacts shows the correct material tiers required even if you do not have them
- Switching tiers on the tinker creation screen correctly changes the item preview
- Algae in the krimbul water level are correctly considered underwater
- Killing Aeryn gives the Gates of Morning quest if the player had not gained it yet
- Killing Mindwall gives the quest for the camp, if the player had not gained it yet
- Prevent Ak'Gishil from spawning in the lost city until a better fix can be found
- Botanical Shell correctly procs under the target
- Emergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses
- Nerfed Dead Hide and Lifeless Rush
- Prevents the ritches digs in gaets of morning from deleting stairs
- Increased Stargazers max life a little
- Limit max To The Arms power (for bosses mostly)
- Increased To The Arms cooldown a little
- Molten Point is now an "other" effect
- Reduced To The Arms damage reduction a little
- Nerf Punishment a bit, peaks around 250% now with heavy investment
- Add cost to Furnace Vent
- Fix Crystal Plating not having willpower
- Reduced a little Tempest of Metal max doge
- Reduced max damage cap on Grinding Shield
- Fixed Pain Enhancement System to correctly require the achievement on the current char
- Subcutaneous Metallisation effect reduced to "only" 100% of constitution and a 10 turns cooldown
- Reduced Sawwheel drain a little
- Battlefield Veteran efect for Sawwheel changed to increase the AOE attack damage
- Grinding Shield cooldown upped a little
- Tempest of Metal procs on attack instead of movement, a bit longer cooldown
- Sawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel/breaking, bit longer cooldown
- Pain Enhancement System can only be active 6 turns out of 10 and does not affect strength
- Pain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)
Patch 1.4.4 (23 February 2016)
Release highlights:
- A few bugfixes
- A few compatiblity changes for Embers of Rage.
Expanded changelist:
- Lichform now properly functions in Arena mode
- Adventurers also start with a shield and a 2h sword
- If lore somehow ends up in inventory it can be used to read it
- Made Arcane Destruction not double-scale
- Nerfed Arcane Might a bit
- Moddable tiles can define head "underwear" (default tile when not wearing stuff) and rename default underwears
- Added shoulder attachement locations to all player dolls
- Randart generator saves the naming scheme for possible reuse
- Fixed Zone:setEntityEgoList
- Randarts display as such in their description
- Fixed a bug in command staff dialog tree
- Trees are correctly diggable in the slazish fens
- Fixed Worm Walk range
- Fixed Block erroring when disarmed
- "attack_recurse" also works on archery.
- Achievements can now have a category
Patch 1.0.5 DLC (18 February 2016)
- This is an update for the Ashes of Urh'Rok DLC.
- Allow demon statues to appear in Embers of Rage zones
- Fixed unlocks countings
- Update to new engine shield API
- Doomelves start with one more infusion, like all other races
Patch 1.4.3 (03 February 2016)
- Fixed crash when using a gamepad
- Possible fix to the reaver's plague bug
- Fixed Oozewalk too (for real)
- Prevent Telekinetic Leap from jumping walls (for real this time)
- Fixed not seeing the "Play" button after doing a tutorial
- Creeping Darkness will be a dark purple instead of black in ascii mode
- Blighted Summoning creatures come up with max vim
- Fix Cloak of Deception buff being lost if resurrected by the Eidolon.
- Exiting the Eidolon plane triggers callbackOnChangeLevel.
- Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned.
- Clarified tooltip for Reality Smearing.
- Prevents a talent from trying to deactivate twice in some very strange corner cases
- Added a Levelup button to the charsheet
Patch 1.4.2 (29 January 2016)
- Fixed Oozewalk being able to enter vaults
- Telekinetic Leap can not enter vaults
- Reverted towns items tiers limits to 1.3 ones
- Vim talents correctly increase Equilibrium again
- Fixed a bug that prevented to correctly unlearn talents when using objects with powers
- Fix a few zones trying and failign to load some vaults
- Fixed buying one item of a stack in stores
- Quest popup can be dismissed with enter
- Cursed Bolt informs players if it fails due to not having a shadow in sight range
- Buff damage of Cursed Bolt
- Tweaked particle effects for Shadow's Path
- Clarify descriptions of Shadow's Path and Cursed Bolt
- Fixed Shadow's Path on no-teleport maps
- Improved Shadow's Path performances on more closed maps
- Fixed interactions with Shadow Senses
- Fixed error caused on zone change
- Stop trying to rest for air
- Fix Paradox bar color without shaders
- Shadow Mages correctly give spellpower bonus to shadows
- Movement infusions are tier 2
Patch 1.4.1 (27 January 2016)
- Protected Doomed talents that use shadows from being activated with no shadows
- Fixed Vim color bar when not using shaders
- Fix Spellhunt Remnants so that they have stats if they generate below material level 2
- Fix Ascii mode
- Kill Bill is achievable again even on insane & madness
- Fixed crash on startup error for some rare people
- Fix taking a screenshot while loading a level
- Egos are again displayed in the NPC's tooltips
Patch 1.4.0 (26 January 2016)
Big Changes
- Adds bleeding damage to Bone spells.
- Sometimes, rarely, a special room will appear in the Infinite Dungeon to let you access the Item's Vault (if you have it active and are a donator)
- New Doomed tree "Advanced Shadowmancy"
- Allow selecting spell for Arcane Combat
- Command Staff talent available to NPCs, which will now spawn with the most appropriate aspect selected.
- Added the Staff Mastery talent to many casters (including bosses) that primarily equip staves.
- NPCs will try to equip their drops if possible.
- NPCs can now use item's power they have! Beware!
- Vault loot can be 1 material tier higher
- Adjusted material tier for many znoes.
- Fearscape sustain cost drastically reduced but vim drain per turn increases each turn
- Updated the Rush talent to allow targeting unoccupied spots
- New Reaver tree "Rot
- Buffed Corrosive Worm/Poison Storm
- Deus Ex Machina achievement altered and now possible to get
- Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode
- Feed does not take a turn
- Doomed Fears tree is at mastery level 1.3
- Gesture of Pain doubles the damage bonus from mindstars and if dual wielding mindstars will proc their on hit effects
- Made Gesture of Deflection not pitiful
- Hateful Whispers returns more hate with levels
- Rounded up Hateful Whispers range
- Reproach does a bit more damage and at high talent level looses less damage per foes
- Shadows summon cost reduced slightly
- Focus Shadows now forces max shadows to appear before focusing
- Shadows take reduced damage from their master, up to 100% at level 5
- Unseen Force scales way better
- Deflection now regens on rest, displays its current value on the icon, absorbs more damage and regens faster
- Rares/randboss can not be Skirmishers, until they can be rebalanced next big version
- Starting gold bonus on difficulty levels: 100 for Nightmare, 250 for Insane, 500 for Madness
- Starting level bonus on difficulty levels: level 2 on Insane, level 3 on Madness
UI
- New default UI skin "Dark"
- New big quest popup (disable-able)
- Added an option (on by default) to auto swap tinkers when swaping items
- Made the zone load tips look nicer
- Big Character Sheet update
- Show message if player fails to move due to encumberance.
- New UI option to make a small flyer with talent icon and name upon talent use, for both player and NPCs; disabled by default
- New UI option to get a visual feedback when using a hotkey
- Right clicking on an object in the hotkeys bar will give a removal prompt instead of removing it directly
- Main menu will now take on the UI theme configured instead
- New option to zoom the whole screen, for use on veyr high DPI screens where the game may look too tiny
- New tinker tab on the inventory for characters able to use them (like demonologists in Ashes of Urh'Rok)
- Warn the player when stores restock
- Difficulty and Campaign are set to the last values when you make a new character
- Trying to force a recall from an exploratory farportal will not assume "Escape" key to mean "OK!"
- Protect chat from urls with # inside
Misc
- Resurrecting removes sufficating effect more promptly
- Make Displacement Shield have priority over other shielding so that it can actually be usefully used in conjunction with them.
- Corrected Harassed tooltip display (was 100x too high)
- Lowered difficulty of Murgol Lair, specifically the alt version
- Clarified Tricks of the Trade to make it more obvious that it does not teach Stealth
- Devouring flames (and similar effects) will not try to heal the source if it's dead
- Ritch Hive Mother is correctly set as female
- Quest items/plot items can not be sent to other party members
- Undeads cant use infusions instead of only being able to use runes (doesnt change anything for vanilla)
- If the rod of recall fails to activate it wont go on cooldown
- Buffed curse of nighmare to start triggering at level 4 (as the description was implying)
- Yeeks summoned Wayists do not drop items
- Party members are cleaned of debuff when going to the Eidolon plane
- Primal Infusion scales with constitution
- Mitotic mindstars do not copy if tinkered
- Windblade has 0 range, so NPCs won't misuse it
- Warn player that the exploratory farportal is broken even if there is less than 45 energy
Sludgenest drops Maj'Eyal items
- Added new horrors
- Updated Cyst Burst description to reflect that it can spread any disease.
- Adds more zone-wide effects in. About half of them explain special level mechanics, the rest are just for flavour or some minor gameplay spice.
Shield damage correctly reflects no off-hand penalty.
- Dug sandwalls have a tooltip.
- Arcane Combat now interacts correctly with the Hidden Resources prodigy.
- Adds a center view on player key command (Ctrl-Home by default).
- Reworked interface Archery to properly handle multiple missile launchers.
- Dwarves can no longer stone walk throught foes
- Allow damage shields to merge
- Clarify Arcane Shield talent description
- Adds some failed necromantic experiment creatures to the Blighted Ruins.
- Horrors are their own faction
- Added achievement image for Best Album Ever
- Altered/added a variety of Undead enemies
- Draebor is even more annoying.
- Reduced the cap on how much Sandman effects Insomnia to 12%
- Reduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue
- Twist Fate gives audio feedback when an anomaly is held
- Twist Fate gives better messages when an anomaly is targeted
- Paradox Modifier can not reduce duration below one turn
- Added text to antimagic quest to explain why Ogres can do it
- Reckless Charge can once again go through crowds
- Makes doors and known traps detected at range remembered (and on the minimap)
- Makes non-player actors get the effects of their on-birth stats.
- Make ALL_DREAMS unlock be granted even after killing the Mindworm.
- Cancelling secondary target for Nature's Equilibrium now targets self
Dev Stuff
- Added "callbackOnChangeLevel"
- If a module or addon errors out on the loading screen it will jump into a "safe mode" to display the error message and then go back to the main menu
- Changes disease spreading code to be more general to works nicely with any future or addon diseases.
- Added Map:setScroll
- Opening a door triggers a "on_door_opened" event on all entities at the same spot on the map
- New ActorProject:getTargetLimited method
- Added a util.show_function_calls() function to help find infinite loops and such
- Combat:combatSpeed can take an additional speed
- Added Map:findObject method
- Added a generic way to get total shield block value, actor:combatShieldBlock()
- Simplified support of double shields by enhancing actor:hasShield()
- Forest map generator can require rooms
- GameState:findEventGridRadius also returns the center of the grids
- Generic triggers mechanisms added to let static maps do funky stuff
- Moved greater vaults into data/maps/vaults/auto/greater; any files that addons add there will automatically be added to the list (for zones that do not enforce a specific list)
- Entities lists loaded with Entity:loadList now remember which files were used
Modify module() a bit to prevent leaking the global namespace into each and every module and object.
- Added an options menu to the birther dialog, for addons registering to it with "ToME:extraBirthOptions" hook. Only appears if addons fill it.
- Added Game:isAddonActive method to let an addon check the presence of an other addon
- Added "superload" function
- Added hook ToME:birthDone
- Resources now can have a wait_on_rest flag to make resting wait for them (if possible)
- Move useResources to engine/interface/ActorResource.lua
- Object's special_desc can return nil
- Weapons can now have the "double_weapon" property to enable two handed weapons to count as dual wielding
- "callbackOnTemporaryEffect" can now return true to cancel
- New callback callbackOnDeathbox
- Added hook "Faction:setReaction"
- Allow static maps to define callback to be ran when the level is finished generating
- Moved Resource definitions to data/resources.lua
- Added support for depleted resources canceling sustained talents (resources_def.depleted_unsustain and talents_def.remove_on_zero flags).
- Temporary effects on_gain/on_loose definitions can simply have "true" as the second return to make a flyer of the form +/- "effect name"
- Added a combat_generic_power
- New level generator algorithm "Hexacle" (yes the name is stupid, so what?!)
- Cavern map generator can now accomodate rooms
- Updated damage_types to use initState & useImplicitCrit; update your addons if needed
- New extensible command-staff system. Possibly callbacks may be added to it, too.
- In developer mode an error popup forces all other dialogs to disappear; making sure even level generation errors do popup correctly
- Added core.game.requestNextTick()
- Improve lore templating capabilities
Fixes
- Try to fix the gamma issue on some computers
- Fixes bugs with sleeping characters being able to change equipment (put on a lucid dreamer robe, for example), drop and pickup objects.
- Fixes bug allowing stealth to be used with heavy armor (by changing gear while it is active).
- Enhanced stealth info.
- Occasional turn loss fix.
- Fix Rune: Biting Gale not being used by tactical AI
- Solipsist unlock didn't work on dream altar, should now
- Fixes a crash when the caustic ego corrodes armor.
- Savefiles from previous minor patch versions will not require to check the "old savefiles" checkbox anymore
- Savefiles from previous minor patch versions will not display the "download old data" popup anymore
- Fix Temporal Fugue on traps
- Fixed teleportation/phase door ending in walls in the Charred Scar
- Fixed the racial talent description of Thalore
- Fixed errors on death for players with a % in their names
- Fixed Greater Crypt vault
- Fixed windows scaling bugs on high DPI screens
- Fixed the game not starting on some latest ubuntu installs
- Fixed Skirmisher's Swift Shot abuse
- Make Contingency and Matrix respect fixed cooldowns
- Fixed flying text to not stutter while disappearing
- Fixed targetting bugs in Retch and Stone Wall.
- Fixed Twist Fate
- New string.prefix and string.suffix functions
- Fixed archery to properly do on_hit, on_crit, and on_kill effects for ranged weapons and ammo. It now properly handles single and
- Fixed digging into icewalls
- Fixed Tirakai Maul; lets see what bug it does next!
- Fixed Frost Lord Chains
- Fixed Time Stop + Contingency (hopefully)
- Fixed The Mouth sometimes erroring out
- Tentacles spawned by the tentacled totems are correctly named
- Fix Overseer of Nations double bonus
Patch 1.3.3 (02 December 2015)
Release highlights:
- A small but important bugfix!
Expanded changelist:
- Try to fix the gamma issue on some computers
- Fixed curse of nightmare, for real this time!
- Buffed curse of nighmare to start triggering at level 4 (as the description was implying)
- When mousing over a zone change there will be a minimum level indicator in the tooltip
Patch 1.3.2 (02 December 2015)
Release highlights:
Expanded changelist:
- Yeeks summoned Wayists do not drop items
- Sludgenest drops Maj'Eyal items
- Combat:combatSpeed can take an additional speed
- Fixed Skirmisher's Swift Shot abuse
- Prevented the vats in the old conclave vault from destroying stairs
- Party members are cleaned of debuff when going to the Eidolon plane
- Fixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.
- Make Contingency and Matrix respect fixed cooldowns
- Fixes the nightmare part of curse of nightmares
- Add proc chance to Warden's Call (for balance and bugfix)
- Reduced the memory drag (but not altogether fixed) caused by Temporal Warden talents
- Fixed inventory destruction caused by some Temporal Warden talents
- Fixed Fearless Cleave
- Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode
- "make_escort" property can reference define_as fields of entities without a rarity
- New string.prefix and string.suffix functions
- Deus Ex Machina achievement altered and now possible to get
- Reduced Insane and Madness flat level penalty, as it just made first levels harder than the rest of the game (which is still very madly hard)
- Cancelling secondary target for Nature's Equilibrium now targets self.
- Reduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue
- Fixed Twist Fate
- Limited the number of possible charges of Lightning Catcher
- Twist Fate gives audio feedback when an anomaly is held
- Twist Fate gives better messages when an anomaly is targeted
- Paradox Modifier can not reduce duration below one turn
- Fixed weapon speed bug
- Savefiles from previous minor patch versions will not require to check the "old savefiles" checkbox anymore
- Savefiles from previous minor patch versions will not display the "download old data" popup anymore